Stars in Shadow
Steam News 18 July 20205y ago

Development Update: 18 July 2020

Hudson: Well that’s great… that’s just fuckin’ great, man. Now what the fuck are we supposed to do? We’re in some real pretty shit now, man! Hicks: Are you finished? Newt: I guess we’re not going to be leaving now, righ…

Update log

Full Stars in Shadow update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes5 additions10 changes5 removals
  • Gameplay
  • Balance
  • Maps
  • Events
addedGameplay Additions and ChangesA new "Faction Relations" pane can now be found in the Intelligence Briefing screen under Diplomacy. This is a visual display of which contacted factions are at war, have open ports treaties or alliances.
addedGameplay Additions and ChangesAdded +1 System Slot to the Phidi "Armed Merchant" and "Military Transport" hulls.
changedGameplay Additions and ChangesHumans now start with an extra 100 coins in "Marathon" games.
changedGameplay Additions and ChangesIncreased Stellar Surge Beam damage.
changedGameplay Additions and ChangesUpdated Stellar Surge Beam animation.
addedGameplay Additions and ChangesAdded a "Dangerous Rising Power" issue that may cause weaker empires to resent and fear you.

Hudson: Well that’s great… that’s just fuckin’ great, man. Now what the fuck are we supposed to do? We’re in some real pretty shit now, man! Hicks: Are you finished? Newt: I guess we’re not going to be leaving now, right? Ripley: I’m sorry, Newt. Newt: You don’t have to be sorry. It wasn’t your fault. Hudson: That’s it, man. Game over, man! Game over! What the fuck are we gonna do now? What are we gonna do?! Burke: Maybe we could build a fire, sing a couple of songs, eh? Why don’t we try that? Newt: We better get back, ‘cause it’ll be dark soon, and they mostly come at night. Mostly.

Patch Notes for 18 July 2020 (ver. r38753)

Gameplay Additions and Changes

  • A new "Faction Relations" pane can now be found in the Intelligence Briefing screen under Diplomacy. This is a visual display of which contacted factions are at war, have open ports treaties or alliances.

  • Added +1 System Slot to the Phidi "Armed Merchant" and "Military Transport" hulls.

  • Humans now start with an extra 100 coins in "Marathon" games.

  • Increased Stellar Surge Beam damage.

  • Updated Stellar Surge Beam animation.

  • Added a "Dangerous Rising Power" issue that may cause weaker empires to resent and fear you.

  • Various changes to the way AIs evaluate and offer peace treaties.

  • The "alien rulers" penalty should no longer apply to the populations of annexed empires.

  • Added a 'None' option to 'Native Races' advanced map setting.

  • Annexed outpost transports should now be scrappable.

  • Lowered the rep penalty for refusing to abandon a colony site, when requested.

  • Added a small rep penalty for denying the AI a colony site using military intervention.

  • Allied AIs should now request permission before building colonies inside your territory.

  • Updated the planet texture management system to make more efficient use of memory.

  • Tweaked AI Humanity behavior to better deal with starvation in the early game.

Fixes

  • Fix for a rare bug related to space habitats.

  • Fixes for various display issues when the game is played at 4K resolution.

  • Fixes for marauder tech and fleet scaling on 'marathon' and 'epic' game speeds.

  • Fix for a rare bug in the ship status pane.

  • Fixes for some rare bugs involving captured transports.

  • Splinter colonies should no longer offer to join monster factions.

  • Stations should no longer be able to retreat from combat (except for Tinkers' stations).

  • Attempting to trade with Marauders who have captured an outpost should no longer cause an error.

  • Fix for an error in the tradeship recall hover text.

  • Completing combat should no longer cause harpies to be assigned negative crew values.

  • Planetary shield values are now displayed correctly when viewing a planet's defenses.

  • Fix for a bug that could cause the "Build Outpost" button to be displayed in place of the defensive actions buttons.

  • Fix for a rare bug in the planet info pane.

  • Fix for a bug that could cause androids to lower the population growth rates of other colonists.

  • Minor fixes for the allied "colony request" event.

  • Fix for a bug that could occur when switching to a queued "City Planning" activity while low on food.

  • Fix for a bug that could case "error in the food shortage report" exceptions.

Hicks: Hey, listen. We’re all in strung out shape. But stay frosty, and alert. We can’t afford to let one of those bastards in here. Vasquez: All right... vamonos!

Source

Steam News / 18 July 2020

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