Stars in Shadow
Steam News 16 October 20196y ago

Development Update: 16 October 2019

Hudson: Is this going to be a stand-up fight, sir, or another bug hunt? Gorman: All we know is that there is still is no contact with the colony, and that a xenomorph may be involved. Frost: Excuse me sir, a what? Gorma…

Update log

Full Stars in Shadow update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions8 changes0 removals
  • Gameplay
  • UI and audio
  • Balance
changedFixesFix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.
changedFixesFix for a UI glitch that could cause star names and territory outlines to not update immediately after territory changed hands.
changedGameplay ChangesThere is now a chance for Gremak to gain the option of annexing Marauder companies they're already in contact with.
changedGameplay Changes'Marauder Weaponry' and 'Stupendous Energy Physics' can now always be reverse-engineered from captured ships.
changedGameplay ChangesDecreased the number of heavy weapons that can be mounted in most siege mounts from 3 to 2.
changedGameplay ChangesIncreased the damage of Ion Artillery.
Decreased the number of heavy weapons that can be mounted in most siege mounts3 to 2Increased the number of siege weapons that can be mounted on Dread Stars2 to 3

Hudson: Is this going to be a stand-up fight, sir, or another bug hunt? Gorman: All we know is that there is still is no contact with the colony, and that a xenomorph may be involved. Frost: Excuse me sir, a what? Gorman: A xenomorph. Hicks: It's a bug hunt.

Patch Notes for 16 October 2019 (ver. r38568)

Fixes

  • Fix for a rare bug that could cause multiple splinter colonies to spawn on the same planet.

  • Fix for a bug that could occur when colonizing a planet with an existing outpost.

  • Fix for a bug that could cause an uncompleted battle to be treated as a stalemate.

  • Fix for a bug in the AI end turn logic.

  • Fix for a naming error in planetary bombardment reports.

  • Fix for a formatting error in the empire annexation report.

  • Fix for a bug in the logic for tracking tinkers' Dzibix connection state.

  • Attempted fix for a rare 'invalid bombardment request' bug.

  • Fixes for bugs that could cause an 'error in the food shortage report' warning.

  • Fixes for assorted typos in the in-game text.

  • Fix for a rare bug in the AI fleet routing code.

  • Fix for a UI glitch that could cause star names and territory outlines to not update immediately after territory changed hands.

Gameplay Changes

  • There is now a chance for Gremak to gain the option of annexing Marauder companies they're already in contact with.

  • 'Marauder Weaponry' and 'Stupendous Energy Physics' can now always be reverse-engineered from captured ships.

  • Decreased the number of heavy weapons that can be mounted in most siege mounts from 3 to 2.

  • Increased the damage of Ion Artillery.

  • Increased the number of siege weapons that can be mounted on Dread Stars from 2 to 3.

Vasquez: I only need to know one thing: where they are.

Source

Steam News / 16 October 2019

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