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Steam News28 November 20232y ago

0.203.157 - Balance Changes (Community Update)

This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues. Feature Changelog: AI can now use Selected Target turrets by firing at the target of the main ship.

In this update4

Full notes

Full StarMade update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes3 additions10 changes1 removal
  • Balance
  • Gameplay
  • Events
  • Fixes
changedThis update makes some minor adjustments to system balance and fixes a whole range of bugs and issues.
addedFeature Changelog:AI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons.
addedFeature Changelog:more complex conditional weapon operations if fancier things are added in the future.
changedSystem Balance Changes:Thruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks.
changedSystem Balance Changes:Beams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor.
changedSystem Balance Changes:Reduced Reactor Capacity cost for Top Speed Chamber levels to 8%/10%/12% respectively.
Thruster blocks have had their individual mass0.250.15Thruster blocks have had their individual mass decreased, nerfReactor Capacity cost for Thrust Blast Base chamber4%2%Reactor Capacity cost for Thrust Blast Base chamber decreased, nerfReactor Capacity cost for Thrust Blast Strength 1 chamber4%2%Reactor Capacity cost for Thrust Blast Strength 1 chamber decreased, nerfReactor Capacity cost for Thrust Blast Charge Speed 1 chamber4%2%Reactor Capacity cost for Thrust Blast Charge Speed 1 chamber decreased, nerf

StarMade changes

changedThis update makes some minor adjustments to system balance and fixes a whole range of bugs and issues.
addedAI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons.
addedmore complex conditional weapon operations if fancier things are added in the future.
changedThruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks.
changedBeams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor.

This update makes some minor adjustments to system balance and fixes a whole range of bugs and issues.

Feature Changelog:

  • AI can now use Selected Target turrets by firing at the target of the main ship. AI can use Cannon-Missile weapons.

  • Expanded AI firestate system under the hood, which should accommodate

  • more complex conditional weapon operations if fancier things are added in the future.

  • When using lock-on missiles (Missile/Beam combination), the locking function now prioritizes your selected target (default key: F).

System Balance Changes:

  • Thruster blocks have had their individual mass reduced from 0.25 to 0.15 to match other system blocks.

  • Beams have twice the tick rate and half the damage per tick, which should mitigate some of the Beam-Beam damage disparity against armor.

  • Reduced Reactor Capacity cost for Top Speed Chamber levels to 8%/10%/12% respectively.

  • Reduced Reactor Capacity cost for Thrust Blast Base chamber from 4% to 2%.

  • Reduced Reactor Capacity cost for Thrust Blast Strength 1 chamber from 4% to 2%.

  • Reduced Reactor Capacity cost for Thrust Blast Charge Speed 1 chamber from 4% to 2%.

  • Reduced Reactor Capacity cost for Thrust Blast Multi-Charge 1 chamber from 4% to 2%.

API Changelog:

Added API event for pirate spawn attempts.

Bug Fixes:

  • Fixed lighting colors for crystal sub-shapes being only white. Weapon stats menu now displays correct power usage.

  • Adjusted AI targeting priority of Reactor blocks from 15 to 30 to match the targeting

  • priority of Chambers.

  • Fixed bug causing vertically-placed missiles fired by AI turrets to be fired straight at the turret rather than from the correct direction.

  • Missiles now check armor at the place they hit and reduce damage accordingly (except Bombs).

  • Bombs and Warheads correctly deal self-damage again.

  • Inventory transfer rails now only need the actual pulling storage to pull, not both, in order to work.

  • Semi fix for downloading block behavior softlock (turns out it's just an indefinite wait for server response).

  • Entities made entirely of Cargo Space, intangible rails, and/or their pickup areas will now auto overheat.

  • Fleets assigned to Fleet Mining will no longer target “ghost asteroids”, which should allow them to function more reliably than before.

Source

Steam News / 28 November 2023

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