What changed
1 fix0 additions0 changes0 removals
fixedRelease 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control for speeding up game for a faster experience Stronger and more consistent AI More detailed AI Status screen Better rewards after missions Salvage CPs for destroyed ships New context sensitive Training Mode Can now set starting distance in skirmish mode New sounds added throughout for button clicks and other UI feedback Battles start further apart to give more time to plan your attack New drone camera and controls Fixed and FollowCam for projectiles are both persistant in game – once picked, the game will retain your setting until changed Improved UI with better explanations and new objectives for missions New training screens Drones now are selectable and have health which is retained in mission Enabled NAN achievements Engines smoke when damaged or destroyed Turrets smoke when damaged or destroyed Littoral Combat Ship now has proper amount of guns Light Cruiser now has proper range of weapons Charon (moon of Pluto) reflects latest NASA images AI ships use all weapons available to them in skirmish and campaign Campaign difficulties adjusted Clearer and more detailed damage information Cooler front end graphics Updated art for some planets and moons New icon! Many bug fixes Challenge adjusted in both campaigns Instruction manual is now available on first menu and through Options at any time in game Unarmed ships and armed tankers now avoid stronger ships Upgrades can now be removed for CPs Tweaks to AI difficulty Basic drones now show in upgrades Icon fixed for Houssam Carrier Drone movement is less jerky Headings and pitch now display proper degree measurements If guns are set to SP (Shield-Piercing) they do not light green when just hitting shields AI Drones work properly Sound effect when engines are kaput Changed cost of repairBots to 250, 500, 750 (from 1000) RepairBots repair more on bigger ships (25 on DD, 50 on mid, 75 on big) Increased CP awards for each mission Duplicate name of enemy Frigate in mission 5 captain and admiral difficulties fixed Fixed bug where player would start repairing a damaged ship in SpaceDock, then purchase a new ship and display the wrong cost Fixed several misspellings NOTE: Some release notes in the included readme.txt file apply to iOS
Starlight Tactics™ changes
fixedRelease 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control for speeding up game for a faster experience Stronger and more consistent AI More detailed AI Status screen Better rewards after missions Salvage CPs for destroyed ships New context sensitive Training Mode Can now set starting distance in skirmish mode New sounds added throughout for button clicks and other UI feedback Battles start further apart to give more time to plan your attack New drone camera and controls Fixed and FollowCam for projectiles are both persistant in game – once picked, the game will retain your setting until changed Improved UI with better explanations and new objectives for missions New training screens Drones now are selectable and have health which is retained in mission Enabled NAN achievements Engines smoke when damaged or destroyed Turrets smoke when damaged or destroyed Littoral Combat Ship now has proper amount of guns Light Cruiser now has proper range of weapons Charon (moon of Pluto) reflects latest NASA images AI ships use all weapons available to them in skirmish and campaign Campaign difficulties adjusted Clearer and more detailed damage information Cooler front end graphics Updated art for some planets and moons New icon! Many bug fixes Challenge adjusted in both campaigns Instruction manual is now available on first menu and through Options at any time in game Unarmed ships and armed tankers now avoid stronger ships Upgrades can now be removed for CPs Tweaks to AI difficulty Basic drones now show in upgrades Icon fixed for Houssam Carrier Drone movement is less jerky Headings and pitch now display proper degree measurements If guns are set to SP (Shield-Piercing) they do not light green when just hitting shields AI Drones work properly Sound effect when engines are kaput Changed cost of repairBots to 250, 500, 750 (from 1000) RepairBots repair more on bigger ships (25 on DD, 50 on mid, 75 on big) Increased CP awards for each mission Duplicate name of enemy Frigate in mission 5 captain and admiral difficulties fixed Fixed bug where player would start repairing a damaged ship in SpaceDock, then purchase a new ship and display the wrong cost Fixed several misspellings NOTE: Some release notes in the included readme.txt file apply to iOS
Release 1.72 07.09.2017 CUMULATIVE UPDATE The NAN Campaign has arrived! See the war from the point of view of the USF's enemy through a new 50 mission campaign! Updated graphics Lighting model updated and improved Turrets can now operate in synchronized or individual mode - you can aim and fire at multiple ships at one time! Ship’s systems matter – fire at engines to slow down ships, fire at turrets to remove firing capability, fire at hull to destroy ship Add color to your fleet with the new color picker available in Skirmish and Campaign modes (camo and tiger stripes also available)! Control for speeding up game for a faster experience Stronger and more consistent AI More detailed AI Status screen Better rewards after missions Salvage CPs for destroyed ships New context sensitive Training Mode Can now set starting distance in skirmish mode New sounds added throughout for button clicks and other UI feedback Battles start further apart to give more time to plan your attack New drone camera and controls Fixed and FollowCam for projectiles are both persistant in game – once picked, the game will retain your setting until changed Improved UI with better explanations and new objectives for missions New training screens Drones now are selectable and have health which is retained in mission Enabled NAN achievements Engines smoke when damaged or destroyed Turrets smoke when damaged or destroyed Littoral Combat Ship now has proper amount of guns Light Cruiser now has proper range of weapons Charon (moon of Pluto) reflects latest NASA images AI ships use all weapons available to them in skirmish and campaign Campaign difficulties adjusted Clearer and more detailed damage information Cooler front end graphics Updated art for some planets and moons New icon! Many bug fixes Challenge adjusted in both campaigns Instruction manual is now available on first menu and through Options at any time in game Unarmed ships and armed tankers now avoid stronger ships Upgrades can now be removed for CPs Tweaks to AI difficulty Basic drones now show in upgrades Icon fixed for Houssam Carrier Drone movement is less jerky Headings and pitch now display proper degree measurements If guns are set to SP (Shield-Piercing) they do not light green when just hitting shields AI Drones work properly Sound effect when engines are kaput Changed cost of repairBots to 250, 500, 750 (from 1000) RepairBots repair more on bigger ships (25 on DD, 50 on mid, 75 on big) Increased CP awards for each mission Duplicate name of enemy Frigate in mission 5 captain and admiral difficulties fixed Fixed bug where player would start repairing a damaged ship in SpaceDock, then purchase a new ship and display the wrong cost Fixed several misspellings NOTE: Some release notes in the included readme.txt file apply to iOS