In this update5
Full notes
Full Starlight: Eye of the Storm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Compatibility
- Performance
- Balance
- UI and audio
Starlight: Eye of the Storm changes
- Stormhero
Patch v1.06
As promised, we've been working on fixing the game's reported bugs and some new ones that were discovered along the way.
This patch focuses on 3 things in general:
Major game breaking bugs fixed 2) 64-bits adopted
New adjustments to difficulty levels
New Features
None. Switching to 64-bits isn't a new feature but a necessary step for the future. For 32-bits players, it's still possible to play the old build via
Library -> Starlight: Eye of the Storm -> Properties -> Beta -> sl32 - Starlight 32-bits
Once selected, you should be able to persist with the current 32-bits build though the bugs in it aren't fixed.
Changes
64-bits
With the game now in 64-bits only, there'll be additional memory required. The minimum memory requirements is still set at 4GB but recommended at 8GB.
Graphics
For graphics, we now fully support 4K and with it, it means there'll be more VRAM used due to the additional render targets and frame buffers required to be in 4K resolution which takes 4x more memory than 1080p. Therefore, if you wish to play in 4K, the game may take up to 2GB of VRAM by virtue of the sheer amount of memory required for render targets.
Difficulty
We've recognized that our intended game experience for our players is to be able to use natural skills and reaction time to play without the need to upgrade weapons though it's highly recommended that you do. Having the right fighter build is always essential to a satisfying gameplay experience.
As such, here're the changes: 1) HARD difficulty - enemy hp goes up by 25%, player dmg unchanged, enemy bullets travel up to 2x faster capped at speed of 40 units. Player takes 2.5x more damage.
HARDEST difficulty (aka bullet hell) - enemy hp goes DOWN by 25%, player dmg unchanged, enemy bullets travel up to 3x faster capped at speed of 60 units. Players automatically regenerate special power bar when vulnerable. Player takes 10x more damage; almost all enemy bullets can kill you with a single shot.
Chessy Guard
This has been an in-built feature to prevent enemy units except bosses, from firing right on top of you, killing you instantly. A slight change is made that this only works if you're VULNERABLE. That means if you're executing your special powers, enemy ships will continue to fire on top of you since that might be what you're after.
HP Adjustments
- Voiceless Pirate Damaged Frigate now only has 2/3 of the original HP. This adjustment was made as a result of a feedback that the frigate is too spongey.
Bug Fixes
Fixed a bug where the joystick cannot press any buttons assigned to Special Powers control.
Fixed a bug where the joystick upon connection or disconnection will cause the game to crash.
Fixed a bug where the player's controls displayed in the options menu isn't updated when you change a key/joystick bind.
Fixed a bug where certain sprites may blink occasionally. This is not fully fixed though and further fixes may apply in the future.
Fixed a bug where the player can fire even after death automatically.
Fixed a bug where the Frigates in Arcade Stage 6 isn't moving properly
Fixed a bug in Arcade Stage 6 where NSAU 3D ships do not display shield distortion despite getting hit.
Fixed a bug where if the Shadow Map is too large, the GPU might thrash (not crash) when rendering it in
Source
Changelog.gg summarizes and formats this update. How we read updates.
