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Steam News11 January 20233y ago

Starlight is now 64-bits with v1.06 patch released!

Patch v1.06 As promised, we've been working on fixing the game's reported bugs and some new ones that were discovered along the way.

In this update5

Full notes

Full Starlight: Eye of the Storm update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions7 changes0 removals
  • Gameplay
  • Fixes
  • Compatibility
  • Performance
  • Balance
  • UI and audio
addedPatch v1.06As promised, we've been working on fixing the game's reported bugs and some new ones that were discovered along the way.
fixedPatch v1.06Major game breaking bugs fixed 2) 64-bits adopted
addedPatch v1.06New adjustments to difficulty levels
addedNew FeaturesNone. Switching to 64-bits isn't a new feature but a necessary step for the future. For 32-bits players, it's still possible to play the old build via
changedNew FeaturesLibrary -> Starlight: Eye of the Storm -> Properties -> Beta -> sl32 - Starlight 32-bits
fixedNew FeaturesOnce selected, you should be able to persist with the current 32-bits build though the bugs in it aren't fixed.

Starlight: Eye of the Storm changes

  • Stormhero
addedAs promised, we've been working on fixing the game's reported bugs and some new ones that were discovered along the way.
fixedMajor game breaking bugs fixed 2) 64-bits adopted
addedNew adjustments to difficulty levels
addedNone. Switching to 64-bits isn't a new feature but a necessary step for the future. For 32-bits players, it's still possible to play the old build via
changedLibrary -> Starlight: Eye of the Storm -> Properties -> Beta -> sl32 - Starlight 32-bits

Patch v1.06

As promised, we've been working on fixing the game's reported bugs and some new ones that were discovered along the way.

This patch focuses on 3 things in general:

  1. Major game breaking bugs fixed 2) 64-bits adopted

  2. New adjustments to difficulty levels

New Features

None. Switching to 64-bits isn't a new feature but a necessary step for the future. For 32-bits players, it's still possible to play the old build via

Library -> Starlight: Eye of the Storm -> Properties -> Beta -> sl32 - Starlight 32-bits

Once selected, you should be able to persist with the current 32-bits build though the bugs in it aren't fixed.

Changes

64-bits

With the game now in 64-bits only, there'll be additional memory required. The minimum memory requirements is still set at 4GB but recommended at 8GB.

Graphics

For graphics, we now fully support 4K and with it, it means there'll be more VRAM used due to the additional render targets and frame buffers required to be in 4K resolution which takes 4x more memory than 1080p. Therefore, if you wish to play in 4K, the game may take up to 2GB of VRAM by virtue of the sheer amount of memory required for render targets.

Difficulty

We've recognized that our intended game experience for our players is to be able to use natural skills and reaction time to play without the need to upgrade weapons though it's highly recommended that you do. Having the right fighter build is always essential to a satisfying gameplay experience.

As such, here're the changes: 1) HARD difficulty - enemy hp goes up by 25%, player dmg unchanged, enemy bullets travel up to 2x faster capped at speed of 40 units. Player takes 2.5x more damage.

  1. HARDEST difficulty (aka bullet hell) - enemy hp goes DOWN by 25%, player dmg unchanged, enemy bullets travel up to 3x faster capped at speed of 60 units. Players automatically regenerate special power bar when vulnerable. Player takes 10x more damage; almost all enemy bullets can kill you with a single shot.

Chessy Guard

This has been an in-built feature to prevent enemy units except bosses, from firing right on top of you, killing you instantly. A slight change is made that this only works if you're VULNERABLE. That means if you're executing your special powers, enemy ships will continue to fire on top of you since that might be what you're after.

HP Adjustments

- Voiceless Pirate Damaged Frigate now only has 2/3 of the original HP. This adjustment was made as a result of a feedback that the frigate is too spongey.

Bug Fixes

  • Fixed a bug where the joystick cannot press any buttons assigned to Special Powers control.

  • Fixed a bug where the joystick upon connection or disconnection will cause the game to crash.

  • Fixed a bug where the player's controls displayed in the options menu isn't updated when you change a key/joystick bind.

  • Fixed a bug where certain sprites may blink occasionally. This is not fully fixed though and further fixes may apply in the future.

  • Fixed a bug where the player can fire even after death automatically.

  • Fixed a bug where the Frigates in Arcade Stage 6 isn't moving properly

  • Fixed a bug in Arcade Stage 6 where NSAU 3D ships do not display shield distortion despite getting hit.

  • Fixed a bug where if the Shadow Map is too large, the GPU might thrash (not crash) when rendering it in

Source

Steam News / 11 January 2023

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