In this update5
Full notes
Full Starlight: Eye of the Storm update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Balance
Starlight: Eye of the Storm changes
Introduction
Patch v1.05b has been released! Before we begin, I'd like to lay down a principle of Strides Interactive; that is - regardless of how good or badly the game has been received, regardless of sales, we'll continue to maintain the game as much as possible according to the roadmap.
At a bare minimum, the game must be functional. If it's broken, we'll fix it. We'll never leave a broken game in release - that'll be pretty unprofessional of us.
Regression
As the engine improves, some workflow will be changed and this will more or less lead to regression bugs appearing even when it used to work in previous versions. Therefore, as much as we try NOT to upgrade the game along with the engine, sometimes this is unavoidable. On our end, we do as much testing as possible with our limited hardware and software even.
Support for Windows 7
Technically we still support Windows 7, but we no longer have the means to test the game on Windows 7, 8 and 8.1 already. This is due to a recent upgrade we've made to our test machine which now runs on Windows 10.
The test machine will remain on Windows 10 until such a time that most players have moved on to Windows 11.
Unfortunately though, some issues that are found on the newer OS versions do not appear in older Windows 7 and since our previous development laptop had neared its expiry, we weren't able to test for certain behaviors on that laptop either.
Therefore, right now, we'll only dare affirm that we support Windows 10 and 11. Windows 7, 8 and 8.1 will still be technically supported.
New Features
None. This patch is mostly a bug fixing patch.
Changes
- Game runs on VS2017 runtime now; this should NOT affect you since we've already selected VS2019 redistributables that includes VS2017. - EMP Cannon level 1 and 2 will now fire more frequently, making it usable like a normal weapon. However its damage is halved as a result. Nevertheless, the tactical value of the weapon has been improved tremendously. - Do note that ships can no longer be perma-disabled by EMP cannons. - Added some arguments which certain players can key-in to get around certain problems. Namely the recently CPUID crash encountered by one of the players. This is not an issue as I've tested on both Ryzen 7 4800H and i5-12400 without any issue. However, to get around this issue which most likely to be a CPU issue, here're 2 commands REQUIRED:
-skipcpudetection -forcesse2
Place these 2 commands under Launch Commands to get the game to get around CPU detection.
Right-click on Starlight > Properties > General > Launch Options
Bug Fixes
Fixed a bug where joystick RT and LT buttons do not work AT ALL
Fixed a bug where joystick buttons can be assigned but doesn't work in-game
Fixed a bug where joystick preset can lead to erroneous assignments.
Fixed a bug where keyboard preset works even when there isn't any
Fixed a bug where damage-persistent weapons do not inflict ANY damage.
Fixed a bug where multi-hit damage-persistent weapons do not inflict ANY damage.
Fixed a bug where damage-persistent weapons report the incorrect amount of damage dealt to the target and subsequent damage inflicted.
Fixed a bug where the game STUTTERS before almost every wave in all game modes. While the game will still lag with heavy combat situations, it should NOT stutter anymore due to the game itself. * We cannot guarantee stutter-free gameplay if there're many
Source
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