Full notes
Full Starlight: Defence Command update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
- UI and audio
- Balance
Hi all,
Welcome to the penultimate update for Starlight: Defence Command. The last update will go live in conjunction with its version 1.0 release - more on that in a post soon.
For now, the below are the following updates in the new release.
Features
Assignment 14 has been added. The penultimate mission in the main campaign can now be played, preparing the story for its conclusion.
Updates
Simulator Map 13 is now live. Defend multiple objects in the new simulator map.
Some additional flourishes have been added so that it is more obvious when a tower is building or updating.
I have made some significant improvement to the operation of the Tower and Enemy objects, improving overall performance of the game.
NPC Towers now operate and look more like their player counterparts. Note: QRS abilities have not and do not affect NPC Towers.
The recent text size options now affect the transition, load and game over screens. Each has had a slight makeover too.
Tooltips text size is also affected by the text size options.
Improvements made to the Message app so that things like line breaks and null space are removed from additional pages, within a message.
The in-game Objective Panel has had a bit of a rework. It's a little larger and more consistent across levels.
Fixes
All the in-assignment messages should now replay when you access the option through AIDA.
Intermittent crash to the Events System resolved.
Fixed a rounding error on the health bars from the tower panel. They should now update correctly.
AIDAs popups in the Academy screen now work correctly.
Source
Changelog.gg summarizes and formats this update. How we read updates.
