HomeGamesUpdatesPricingMethodology
Steam News1 May 20251y ago

Updates

Build 1.011: Rewired Defense respects threshold (really this time) - Flanker gets double damage buff for only one turn - Mine Synthesizer is using the Strategy label now - Star Eater's tail won't show as channeling - Sl

Full notes

Full Starless Abyss update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Fixes
fixedRewired Defense respects threshold (really this time) - Flanker gets double damage buff for only one turn - Mine Synthesizer is using the Strategy label now - Star Eater's tail won't show as channeling - Slime will not travel to Turrets via Sonic if it's possessing a ship - Fixed Astra multi hit attack not dealing damage in stealth - Fixed Missiles sometimes getting stuck if target dies while they are traveling - Fixed Star Eater softlock when there is no valid path - Fixed Corruptor softlock when the target dies while it's being pulled - Fixed reinforcement waves not spawning sometimes in rifts causing a softlock - Fixed Korean text sometimes showing variables instead of translated text - Fixed win condition triggering when both player and boss die at the same moment resulting in a corrupted run continuing without ships. - Fixed bug when achievement for proxima unlock would trigger but the game didn't save that the proxima was unlocked. - Echo's malfunction achievement wasn't triggering correctly if you quit and resume the game later on. - Stealth missile was targeting star eater segments - Fixed upgrading a ship in the store not giving you the full upgrade (if you go from tier 1 -> 3 for example)

Build 1.011:

  • Rewired Defense respects threshold (really this time) - Flanker gets double damage buff for only one turn - Mine Synthesizer is using the Strategy label now - Star Eater's tail won't show as channeling - Slime will not travel to Turrets via Sonic if it's possessing a ship - Fixed Astra multi hit attack not dealing damage in stealth - Fixed Missiles sometimes getting stuck if target dies while they are traveling - Fixed Star Eater softlock when there is no valid path - Fixed Corruptor softlock when the target dies while it's being pulled - Fixed reinforcement waves not spawning sometimes in rifts causing a softlock - Fixed Korean text sometimes showing variables instead of translated text - Fixed win condition triggering when both player and boss die at the same moment resulting in a corrupted run continuing without ships. - Fixed bug when achievement for proxima unlock would trigger but the game didn't save that the proxima was unlocked. - Echo's malfunction achievement wasn't triggering correctly if you quit and resume the game later on. - Stealth missile was targeting star eater segments - Fixed upgrading a ship in the store not giving you the full upgrade (if you go from tier 1 -> 3 for example)

-- konafa

Source

Steam News / 1 May 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.