Starforged Legacy
Steam News 11 April 20261mo ago

Starforged Legacy Playtest is LIVE until April 18th!

Greetings, Commanders! Pre-flight checks are complete, and safety protocols are disengaged— our open playtest is now live until April 18th! Access has been granted to all those who've requested it, and for prospective p…

Update log

Full Starforged Legacy update

The complete published notes, normalized for clean reading and source attribution.

Repeated intro

Greetings, Commanders!

Extracted changes

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
addedWhat To Look Out ForNarrative Encounters - These will appear as dedicated nodes on the Starmap and randomly when warping into a new sector. Each scenario offers multiple outcomes and a level of risk associated with each decision.
addedWhat To Look Out ForLuck System - A new player stat that tips the cosmic scale in your favor across several systems— narrative encounters , crate and cache drops during combat , and augment, enhancement, and weapon reward quality .
changedWhat To Look Out ForSkill Tree Expansion - The full skill tree (48 skills across Damage , Survival , and Exploration paths) has been completely redesigned and expanded. Additionally, Lock and Banish charges join Rerolls to give you more control over your manifest. All skill costs will be reduced by 50% temporarily to allow players (you) to explore more of the Skill Tree during the limited playtest!
addedWhat To Look Out ForNew Mineable Resources - In support of our Skill Tree expansion, materials and Science can now be collected via Mineable Asteroid Clusters and new roaming Anomalies .
addedWhat To Look Out ForEndless Mode - Upon defeating the Rebel Flagship, players can now choose to continue their runs indefinitely . This will generate a new Star Map for the player to complete, with increasing Threat Levels.
changedWhat To Look Out ForThese are, of course, in addition to countless improvements to enemy behavior, performance, and gameplay! For a more in-depth debrief on some of today's major additions, refer to our last transmission:

Pre-flight checks are complete, and safety protocols are disengaged— our open playtest is now live until April 18th! Access has been granted to all those who've requested it, and for prospective pilots who've yet to, you can still do so on our Steam page!

This week's playtest will include two opportunities for our recruits to become full-time pilots, that is to say, two ways to earn a full-game key!

Last but not least, in addition to the content revealed in our original playtest announcement, we'll also be testing an early iteration of the long-requested Endless Mode! If you enjoy being barraged with enemy fire and mercilessly pursued through the cold, unforgiving expanse of the universe, worry not— you can do so indefinitely!

What To Look Out For

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  • Narrative Encounters - These will appear as dedicated nodes on the Starmap and randomly when warping into a new sector. Each scenario offers multiple outcomes and a level of risk associated with each decision.

  • Luck System - A new player stat that tips the cosmic scale in your favor across several systems— narrative encounters, crate and cache drops during combat, and augment, enhancement, and weapon reward quality.

  • Skill Tree Expansion - The full skill tree (48 skills across Damage, Survival, and Exploration paths) has been completely redesigned and expanded. Additionally, Lock and Banish charges join Rerolls to give you more control over your manifest.

    • All skill costs will be reduced by 50% temporarily to allow players (you) to explore more of the Skill Tree during the limited playtest!

  • CosmeticNew Mineable ResourcesIn support of our Skill Tree expansion, materials and Science can now be collected via Mineable Asteroid Clusters and new roaming Anomalies .
  • Endless Mode - Upon defeating the Rebel Flagship, players can now choose to continue their runs indefinitely. This will generate a new Star Map for the player to complete, with increasing Threat Levels.

These are, of course, in addition to countless improvements to enemy behavior, performance, and gameplay! For a more in-depth debrief on some of today's major additions, refer to our last transmission:

[dynamiclink href="https://steamcommunity.com/games/3353390/announcements/detail/538883150377386592"]

Report To High Command

We strongly encourage all pilots to submit their mission reports to their commanding officer (which, just so happens, is a feedback survey— don't question it; they outrank you). Additionally, we welcome any and all additional feedback, suggestions, and reports of anomalous activity to be made directly to High-Command via our community Discord, links to which can be found below.

Playtester Key Raffle & Discord Role

Once again, we'll be raffling off a handful of keys to the full game to those who participate in the playtest! Here's how to enter:

  1. Complete a few test flights of the Starforged Legacy Playtest.

  2. Complete the Feedback Survey (also accessible from the in-game main menu).

  3. Join our community Discord to be notified when we draw winners!

When filling out the feedback survey, be sure to include your Discord username (not just nickname)! This is how we'll contact our winners and distribute game keys.

Testers who leave feedback as well as their Discord handle in our survey will also receive a playtester-exclusive 'Test Pilot' role in our Discord!

Highscore Contest

To qualify, submit a screenshot of your post-mission 'Victory' screen in the #contests channel on our community Discord. Multiple submissions are allowed if you happen to surpass your own high score, but make sure your final

Source

Steam News / 11 April 2026

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