Starforged Legacy
Steam News 28 November 20255mo ago

Starforged Legacy Demo Patch Notes | Build 2105

New Content Ship Hangar Customization Level New Ship Selection Screen: You now choose your ship and loadout in a hangar bay with atmospheric lighting and background activity. It looks way cooler than the old menu. Impro…

Update log

Full Starforged Legacy update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes3 additions31 changes7 removals
  • Gameplay
  • UI and audio
  • Maps
  • Balance
  • Performance
  • Store
addedShip Hangar Customization LevelNew Ship Selection Screen: You now choose your ship and loadout in a hangar bay with atmospheric lighting and background activity. It looks way cooler than the old menu.
changedImproved Gamepad UI SupportShop UI: Full controller support for browsing and purchasing.
changedImproved Gamepad UI SupportSkill Tree UI: Complete gamepad navigation (MVP implementation).
changedImproved Gamepad UI SupportStar Map: Now uses widget stack with pause menu access.
addedImproved Gamepad UI SupportSocial Buttons: Added to the main menu and pause menu with controller support.
changedImproved Gamepad UI SupportMap Summary UI: Can access pause menu with gamepad.
Autocannon: Damage15 to 18Standard Missile: Damage12 to 15Non-Weapon Augments: Less frequent (weight5 to 4

New Content

Ship Hangar Customization Level

  • New Ship Selection Screen: You now choose your ship and loadout in a hangar bay with atmospheric lighting and background activity. It looks way cooler than the old menu.

Improved Gamepad UI Support

  • Shop UI: Full controller support for browsing and purchasing.

  • Skill Tree UI: Complete gamepad navigation (MVP implementation).

  • Star Map: Now uses widget stack with pause menu access.

  • Social ButtonsAdded to the main menu and pause menu with controller support.
  • Map Summary UI: Can access pause menu with gamepad.

  • Movement Ability Bindings: Now displays gamepad button bindings alongside keyboard.

Gameplay Settings

  • Camera Shake Toggle: Enable/disable camera shake effects.

  • Show Damage Numbers: Toggle damage number visibility.

  • Format Damage Numbers: Choose damage number formatting style.

  • Negative Sign Removed: Damage numbers no longer show negative values.

  • Settings UI Improvements:

    • Revert to default button added.

    • Depth of field is disabled in the scalability settings.

Balance Changes

Player Shop

  • Shops No Longer Increase Map Index: Prevents difficulty spikes from using shops.

  • Shop Prices AdjustedSlightly reduced costs across the board.

Ship Movement

  • Speed IncreasedBase movement speed improved across all ship types.
  • Acceleration Increased: Ships reach top speed faster.

  • Rotation Improved: Better turning responsiveness.

  • Warp Drive Cooldown Reduced: Less waiting between map transitions.

Mission Balance

  • Forced Miniboss Encounters: Maps 3 and 6 now guarantee 'Ambush' secondary missions.

  • Miniboss Spawn Behavior: Normal enemy spawning pauses during miniboss fights, resumes after defeat.

  • Ambush Boss Rewards: Now drops weapon cache if the player is not at max weapons, and XP + choice of Augment if they are.

  • Map Modifiers Blocked: Maps 3 and 6 no longer allow map modifiers (prevents blocking Ambush missions).

  • Ambush Removed from Distress Calls: Now only appears as a forced secondary mission.

  • Region Scanners: Now take off when the mission is complete.

Enemy Balance

  • Carriers: Now actively orbit targets rather than remaining static.

  • Enemy Spawning: More spread out around the player.

  • Performance-Based Scaling: Weighted more toward single enemies, triggers only when the player performs very well.

  • Cluster Prevention: Reduces the number of large enemy groups following the player.

  • Enemy Collision:

    • Damage Cooldown: Enemies can only damage the player once every 1 second (instead of per hit).

    • Increased Knockback: Enemies are knocked back further on collision with the player.

    • Movement Speed Penalty: Enemies gain a temporary movement slow after hitting the player.

Weapon Balance

  • AutocannonDamage increased from 15 to 18.
  • Standard MissileDamage increased from 12 to 15.

Augments

Buffed Augments

  • Critical BurnDamage increased.
  • Evasive FireFire rate increased.
  • Hologram Skin: Now scales with Thruster Component Level.

Nerfed Augments

  • Phase Drive: Movement speed scales less from Thruster Component Level.

  • Heated ChamberPierce chance reduced.

Functionality Changes

  • Rapid RetrievalRemoved movement speed bonus, increased pickup radius scaling.

Drop Pool Adjustments

  • Non-Weapon AugmentsLess frequent (weight reduced from 5 to 4).
  • Radiation Rounds: Should now appear more consistently.

  • Thruster TargetingTemporarily removed.

Interactables

  • Thruster Power-UpRemoved from drop list.
  • Upgrade Beacons: Now cost much less.

Mining System

  • Mining Functionality Changes: Asteroids now explode when fully mined and drop all your currency at once instead of giving small amounts constantly.

Visual Enhancements

  • VFX Performance: Explosions, projectile trails, and other effects now run much smoother without sacrificing visual quality.

  • Radiation Clouds: Radiation clouds are darker, allowing enemies and projectiles to be seen through them better. Lightning effects are more visible and impactful.

  • Shield Visual Feedback: When you

Source

Steam News / 28 November 2025

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