Update log
Full Starforged Legacy update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Compatibility
- Gameplay
Captain's (Developer) Log #1
Good afternoon, Commanders!
First, a massive thank you for over 700 playtest sign-ups! We hope you've been enjoying the open beta (we've certainly enjoyed reading your feedback). We have some exciting news to share regarding our last major playtest update and the fast-approaching transition to a demo, as well as touch on some new features currently in development!
Open Beta Playtest Update
Beta Build 1997
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Today's update to our Open Beta Playtest is a big one, with a heavy focus on our transition from playtest to demo! This includes;
- CosmeticFour New Map ModifiersIon Storms, Nebula, Gravity Wells, and Gravitational Anomalies can now influence a sector.
- CosmeticPartial Gamepad SupportMost menus and gameplay now support gamepad navigation (Skill Tree and Shop UI still pending support).
- CosmeticLoadout SystemEach ship now has three different configurations: one default and two alternative loadouts that can be unlocked by completing missions viewable on the ship selection screen.
- CosmeticCruise Missile RedesignNew firing pattern that arcs from above onto targets.
- CosmeticAlien Faction RemovedThe Alien faction has been removed from the game for rework and reimplementation with the full version of the game!
- CosmeticAvailable Ships ReducedPlayer Ships have been consolidated into a single ship of each classification for the demo, although this is offset by the new loadout system!
You can find all the details of today's update here:
[dynamiclink href="https://store.steampowered.com/news/app/3353390/view/589536065844412977"]
Launch Preparations
So, When is the Demo?
It's been our plan to deploy one final major update to our open beta (see previous section), and have our industrious test pilots (you) help us identify any last-minute bugs, balance changes, or unsealed airlocks that need to be addressed before launch. Once we're ready, we'll close the playtest and launch our demo! We're optimistic that the Starforged Legacy Demo will release within the next few weeks!
How Will this Differ from the Open Beta?
While the Open Beta has effectively been the entire game as it currently stands in development, the goal of the demo will be to deliver a carefully tailored snippet of the game to prospective pilots ahead of its full release. This means some content will be reserved for the full version, such as the full range of unlockable ships, augments, or enemy types.
Despite the end of the beta, your feedback will still play a crucial role in development, as we'll regularly update the demo to squash bugs, implement balance changes, and potentially add new content over its lifespan!
Will My Save Data Transfer?
Saved data, such as skill tree unlocks and gathered resources, will not be transferred from the open beta to the demo.
On The Radar
Unlocks
Ship loadouts, introduced within today's update,offer pilots reconfigurations of each ship's default loadout, allowing you to experiment with entirely new playstyles! These will be acquired by completing in-game objectives.
We hope to extend this unlock system to seed future runs with additional augments as a result of your victories (or failures) and completed missions! Contrary to the placeholder text in the preview above, no, not all rewards will be unlocked by destroying 10,000 enemies as a Battleship (but you can expect some requirements to follow this pattern).
We don't expect unlocks to be fully implemented at the launch of the demo, as we're still refining what augments we'd like to be 'locked' behind progression and how exactly we want them to be unlocked
Source
