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Full notes
Full Starfinder: Afterlight update
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What changed
- Compatibility
- Gameplay
Starfinder: Afterlight changes
Hello Starfinders ⭐
Last week we showed you Khali, from concept to 3D. This week, we hand it over to the animation team.
For those who took part in our beta, animation was one of the common pieces of feedback.
Animation is a discipline that keeps evolving until the end of a project.
Our current priority is getting all animations in the game, and once that is done, we move into polish and refinement. Some animations may look rough for now until we get there.
Here is what that process looks like, step by step.
Step 1 - Key poses
First, the animator defines the key poses: the essential positions that establish the action and lock down the timing.
Step 2 - In-betweens
With the key poses set, we fill in the gaps. These are called "in-betweens", the intermediate frames that smooth out the movement and give it weight
Step 3 - Gameplay feedback
Once the animation looks good, it gets tested in-game. In this case, we had to reduce how far the character displaces during the action to make it work properly in combat.
Step 4 - Every ancestry
Once approved, the animation gets adapted to every playable ancestry. For example, a Vesk and a Ysoki are not going to move the same way.
Next Week:
We hope you enjoyed the animation process. Next week, we will unveil a new level, stay tuned!
See you in the Drift 💫
The Epictellers Team
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Source
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