Starfend
Steam News 23 April 202627d ago

Update notes for 04/23/2026

UI Visual Polish - Wave buff cards now display a color-coded frame that matches the cannon color of each buff — makes it much easier to read your choices at a glance - All in-game tooltips (gun stats, drone stats, enemy…

Update log

Full Starfend update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes2 additions1 change0 removals
  • UI and audio
addedUI Visual Polish - Wave buff cards now display a color-coded frame that matches the cannon color of each buff — makes it much easier to read your choices at a glance - All in-game tooltips (gun stats, drone stats, enemy info) now have a matching colored frame border, giving the UI a more cohesive sci-fi feel - Tooltip backgrounds are now near-opaque for better readability against busy backgrounds - Skill tree nodes now tint their background and buttons to the drone's color, making the skill tree clearer to navigate - New immersive AI-generated hangar artwork on the Main Menu
changedAudio Controls
addedVolume sliders (Voice, Music, SFX) are now accessible directly from the Main Menu — no need to be in a match to adjust audio - New Cutscene volume slider — control cinematic music independently from gameplay music - All volume settings are saved between sessions - Added a small Audio ▼/▲ toggle button in the bottom-right corner to show or hide the volume controls in both the Main Menu and in-game

UI Visual Polish - Wave buff cards now display a color-coded frame that matches the cannon color of each buff — makes it much easier to read your choices at a glance - All in-game tooltips (gun stats, drone stats, enemy info) now have a matching colored frame border, giving the UI a more cohesive sci-fi feel - Tooltip backgrounds are now near-opaque for better readability against busy backgrounds - Skill tree nodes now tint their background and buttons to the drone's color, making the skill tree clearer to navigate - New immersive AI-generated hangar artwork on the Main Menu

Audio Controls

- Volume sliders (Voice, Music, SFX) are now accessible directly from the Main Menu — no need to be in a match to adjust audio - New Cutscene volume slider — control cinematic music independently from gameplay music - All volume settings are saved between sessions - Added a small Audio ▼/▲ toggle button in the bottom-right corner to show or hide the volume controls in both the Main Menu and in-game

Source

Steam News / 23 April 2026

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