Starfend
Steam News 20 April 20261mo ago

Updates note for 04/20/2026

New Features Speed Control & Score Multiplier - Press 1, 2, or 3 during gameplay to set game speed to 1×, 2×, or 4×. - Your final score now reflects how fast you played — running at 4× speed can quadruple your leaderboa…

Update log

Full Starfend update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes1 addition2 changes0 removals
  • UI and audio
  • Gameplay
  • Balance
addedNew Features Speed Control & Score Multiplier - Press 1, 2, or 3 during gameplay to set game speed to 1×, 2×, or 4×. - Your final score now reflects how fast you played — running at 4× speed can quadruple your leaderboard score. - Steam leaderboard updated to rank players by speed-adjusted score. Rush Wave Mechanic - From wave 2 onward, waves now auto-start as soon as you clear the previous one. - A Rush button appears while enemies are alive — call the next wave early to earn bonus gold and keep the pressure high. Improvements - Tips updated: New hints explain the rush mechanic, speed-as-strategy, and keyboard shortcuts. Onboarding tip for calling the first wave now appears automatically ~10 seconds after the game starts. - Skill Tree fix: The skill tree now closes when you open the pause menu (ESC) and reopens when you unpause, preventing UI overlap.
changedGameplay Improvements
changedPlanet health affects your final score — keeping your planet at full health now rewards up to +10% bonus score. Letting it drop to critical health will slightly reduce your final score.

New Features Speed Control & Score Multiplier - Press 1, 2, or 3 during gameplay to set game speed to 1×, 2×, or 4×. - Your final score now reflects how fast you played — running at 4× speed can quadruple your leaderboard score. - Steam leaderboard updated to rank players by speed-adjusted score. Rush Wave Mechanic - From wave 2 onward, waves now auto-start as soon as you clear the previous one. - A Rush button appears while enemies are alive — call the next wave early to earn bonus gold and keep the pressure high. Improvements - Tips updated: New hints explain the rush mechanic, speed-as-strategy, and keyboard shortcuts. Onboarding tip for calling the first wave now appears automatically ~10 seconds after the game starts. - Skill Tree fix: The skill tree now closes when you open the pause menu (ESC) and reopens when you unpause, preventing UI overlap.

Gameplay Improvements

- Rush now shows upgrade cards immediately — calling the next wave early now triggers the current wave's upgrade card selection right away, so you never miss your picks.

- Game pauses automatically during upgrade selection — time freezes whenever the upgrade cards appear. After you make your choices, the game resumes at the same speed it was running before.

- Planet health affects your final score — keeping your planet at full health now rewards up to +10% bonus score. Letting it drop to critical health will slightly reduce your final score.

Source

Steam News / 20 April 2026

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