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Steam News11 January 201610y ago

Hotfix for version 1.1.1

A hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'.

Full notes

Full Stardust Galaxy Warriors: Stellar Climax update

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What changed

1 fix0 additions0 changes0 removals
  • UI and audio
fixedA hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly. These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end. We are sorry for the inconvenience! ːsteamsadː

Stardust Galaxy Warriors: Stellar Climax changes

fixedA hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly. These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end. We are sorry for the inconvenience! ːsteamsadː

A hotfix for v1.1.1 to address a couple of issues has been released. We've had to disable 'Texture Quality' display setting for now as changing it was causing major rendering issues. The setting defaults to 'High'. We also recommend using your display's native resolution for now if you are using fullscreen mode. Changing fullscreen resolution away from native resolution *might* break UI scaling on some systems. Windowed mode seems to always scale properly. These issues are because of a recent engine update we, in hindsight, should not have done. We'll release an update once these issues are resolved on Unity's end. We are sorry for the inconvenience! ːsteamsadː

Source

Steam News / 11 January 2016

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