In this update4
Full notes
Full StarDrift Delivery update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
StarDrift Delivery changes
Hi everyone! It's been a while as I wasn't initially planning on making this update. However since the game isn't too long, I just had to work on making it better :)
Upgrades
The upgrade pool has now expanded from just 15 to 51 distinct upgrades.
This includes: new asteroid-specific upgrades, more movement, economy and time related upgrades that should provide way more variety and depth.
Delivery Modifiers
Added delivery modifiers - in addition to having different difficulties, orders can have one of three possible modifiers, posing a risk for an increased payout.
These include fragile, heavy, and contraband cargo, each having their unique drawbacks.
Improvements
Added ability to change the player's color via terminal
Added way more NPC dialogue variety
Current delivery's live rank displayed in HUD
Leaderboard preview added to game over screen showing your rank
Revamped terminal UI for meta-upgrades
Revamped the tutorial for better onboarding
Fixes
Trains don't recharge boost in rush lane sector
Trains spawn too abruptly
Cannot reroll upgrades when using controller
Cannot rebind orbit lock-on key for controller
Source
Changelog.gg summarizes and formats this update. How we read updates.
