Hello Guardians! Now that StarCrossed is out on Xbox One and Switch we have more people playing than ever before!
In this update1
Full notes
Full StarCrossed update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
1 fix1 addition6 changes0 removals
Performance
Maps
Balance
Gameplay
Fixes
UI and audio
changedHello Guardians!Now that StarCrossed is out on Xbox One and Switch we have more people playing than ever before! Thanks to the feedback from our community, we've found additional ways to improve both gameplay and performance. All aspects of StarCrossed have received a noticeable performance boost, giving more stable frame rates on powerful computers while also allowing people with lower end machines to have an improved experience.
changedHere's what has changed!If you reach an Arcade Mode scorecard break while your ult is activated, your ult now turns off letting you carry your remaining charge to the next stage.
changedHere's what has changed!Health and Ult pickups now disappear over time if you don't pick them up.
changedHere's what has changed!Bosses now award a large chunk of points in both Story and Arcade Mode.
changedHere's what has changed!Adjusted hitboxes on Void Bullets during the final boss fight. They were previously too large and doing damage after the bullets had already passed.
fixedHere's what has changed!Fixed animation issues in some Story Mode cut scenes. Transitions into boss fights are now smoother.
StarCrossed changes
changedNow that StarCrossed is out on Xbox One and Switch we have more people playing than ever before! Thanks to the feedback from our community, we've found additional ways to improve both gameplay and performance. All aspects of StarCrossed have received a noticeable performance boost, giving more stable frame rates on powerful computers while also allowing people with lower end machines to have an improved experience.
changedIf you reach an Arcade Mode scorecard break while your ult is activated, your ult now turns off letting you carry your remaining charge to the next stage.
changedHealth and Ult pickups now disappear over time if you don't pick them up.
changedBosses now award a large chunk of points in both Story and Arcade Mode.
changedAdjusted hitboxes on Void Bullets during the final boss fight. They were previously too large and doing damage after the bullets had already passed.
Hello Guardians!
Now that StarCrossed is out on Xbox One and Switch we have more people playing than ever before! Thanks to the feedback from our community, we've found additional ways to improve both gameplay and performance. All aspects of StarCrossed have received a noticeable performance boost, giving more stable frame rates on powerful computers while also allowing people with lower end machines to have an improved experience.
Here's what has changed!
Frame Rate improvement across the board!!!
If you reach an Arcade Mode scorecard break while your ult is activated, your ult now turns off letting you carry your remaining charge to the next stage.
Health and Ult pickups now disappear over time if you don't pick them up.
Bosses now award a large chunk of points in both Story and Arcade Mode.
Adjusted hitboxes on Void Bullets during the final boss fight. They were previously too large and doing damage after the bullets had already passed.
Fixed animation issues in some Story Mode cut scenes. Transitions into boss fights are now smoother.
Updated UI elements in the Leaderboards view for clarity.
Thank you for playing StarCrossed and sending us your feedback! If you’re enjoying the game, please consider leaving a review. We’re working towards the ‘Very Positive’ rating and need your support to get there!