Full notes
Full Starcaller update
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What changed
- Fixes
- Gameplay
- Balance
- UI and audio
- Store
Starcaller changes
We've been hard at work fixing bugs, and improving the game!
We understand that Vive / Index users have odd rotations on the hands, we're working on a proper fix for this and will release it ASAP. This has now been fixed!
Improvements
Crystal colliders in the final ritual have been improved to make them easier to grab.
"You are Number One!" and "Reach for the stars" achievements are now achievable!
Previously, the chance of getting a tier 2 wall was increased by 10%, and tier 3 wall by 5% after each puzzle completion. Now, the tier 3 chance only increases when the chance of getting a tier 2 reaches 50%, and will also increase by 10%.
Increased the time that the description text is visible for the final ritual.
Polling frequency has been increased from 60 to 120, this should help the hands just feel "nicer"
Fixes
"Current Ranking" now correctly displays your rank with two players either side of you.
The "Friends" section on the leaderboard now only populates your entry once.
Jigsaw pieces are no longer grabbable before the wall has fully locked in, also fixing issues where the floating positions would be offset in some cases.
The outer ring for the tier 3 "Portrait" puzzle no longer gets stuck in some cases.
"Play Again" and "Main Menu" buttons no longer break in some cases (If this still happens please let us know).
Buttons in the main menu no longer break in some cases (If this still happens please let us know).
The menu music now correctly plays when returning to the main menu, after a long session in Survival mode.
Pausing now works when attempting to pause more than once in a single ritual.
"Out of the Blue" achievement skin is no longer unlocked without having the achievement.
Source
Changelog.gg summarizes and formats this update. How we read updates.
