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Steam News28 February 20264mo ago

Strategic Aggression

In update v0.87 - Strategic Aggression, we’ve focused on making battles more strategic, reactive, and rewarding, while also adding new progression and customization systems outside of combat.

In this update15

Full notes

Full Starcade FACTIONS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes5 additions14 changes1 removal
  • Gameplay
  • Balance
  • Maps
  • UI and audio
  • Store
  • Events
added▪ Counter-Attacks (New Core Mechanic)All offensive ships now counter-attack when targeted. If you strike a ship, it will fire back immediately during that same turn. This adds higher risk and deeper planning to each move.
added▪ Weapon Triangle SystemWe’ve introduced a new advantage triangle between Bruisers , Fighters , and Splitters .
changed▪ Weapon Triangle SystemFighters beat Splitters
changed▪ Weapon Triangle SystemSplitters beat Bruisers
changed▪ Weapon Triangle SystemBruisers beat Fighters
changed▪ Weapon Triangle SystemAttacking with a type advantage now applies bonus damage .

Starcade FACTIONS changes

addedAll offensive ships now counter-attack when targeted. If you strike a ship, it will fire back immediately during that same turn. This adds higher risk and deeper planning to each move.
addedWe’ve introduced a new advantage triangle between Bruisers , Fighters , and Splitters .
changedFighters beat Splitters
changedSplitters beat Bruisers
changedBruisers beat Fighters

In update v0.87 - Strategic Aggression, we’ve focused on making battles more strategic, reactive, and rewarding, while also adding new progression and customization systems outside of combat.

⚔️ Combat Changes

▪ Counter-Attacks (New Core Mechanic)

All offensive ships now counter-attack when targeted. If you strike a ship, it will fire back immediately during that same turn. This adds higher risk and deeper planning to each move.

▪ Weapon Triangle System

We’ve introduced a new advantage triangle between Bruisers, Fighters, and Splitters.

  • Fighters beat Splitters

  • Splitters beat Bruisers

  • Bruisers beat Fighters

Attacking with a type advantage now applies bonus damage.

▪ Drone Rework – Hijack Mechanic

Drones have been reworked. Instead of buffing allies, Drones now hijack enemy ships, flipping them to your side. A powerful tool when timed correctly.

▪ Flagship Rework – Defensive Blast

Flagships now have a strong offensive blast ability, giving them offensive utility and changing how they’re used on the battlefield.

▪ UI & Visual Enhancements

Ongoing improvements to battle visual feedback, FX polish, and clarity of attack indicators.

  • See hit points to observe how much damage a ship took and delivered

🌌 Out-of-Battle Features

▪ Ship Proficiency & Rewards

Play with specific ships to increase their proficiency level, unlocking cosmetics and rewards over time.

▪ Faction-Specific Loadouts & Challenges

Each faction now includes its own challenge path and action card loadout, allowing players to better understand their strategic identity.

▪ Ship Customization Updates

Expanded customization options are now available, letting players personalize their fleets visually.

▪ Cosmetic Storefront (No Pay-to-Win)

You can now spend earned in-game credits to unlock skins and other visual upgrades. No battle advantages—just style.

🔧 Gameplay Adjustments

  • Seeker movement range greatly increased

  • Sniper base damage reduced

  • Bruiser, Sniper, Fighter, and Splitter all received health buffs

  • Astar AllianceDecreased number of Builders and reduced starting moves
  • Vampire and One Shot maps have been removed from the current rotation

🛠 Key Bug Fixes

  • Bruisers were attacking in a full circle—instead of just left and right. This has been fixed.

  • Action Cards sometimes appeared upside down

  • Disrupt effect was not consistently preventing movement—now it does

  • Primo Bruiser model was incorrectly spawning instead of Builders

  • Turn Timer would occasionally bug during multiplayer

  • Customization thruster textures were displaying incorrectly

  • Mobile thruster effects were missing in gameplay—now restored

  • Action Cards could still be used after turns had ended—this is now fixed

  • Player profile name and character sometimes failed to display in multiplayer

  • Level of Detail (LOD) models were too low-resolution on mobile—adjusted

  • Tutorial flow could break if Action Cards were played out of sequence

💬 We Want Your Feedback

We’re actively shaping Starcade FACTIONS based on your input. Tell us what you’d like to see next on our Discord or Steam forums.

Thanks for playing—and see you in the next battle!

  • 💖 Starry Aerie & 🚀 the Starcade Arcade Dev Team

Source

Steam News / 28 February 2026

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