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Steam News22 January 201610y ago

Starbound Dev Blog Round-Up! 22/01/2016

It's round-up time! Here are some of our most recent dev blog posts. :) A Very Merry 2015 Round-Up This post was a long summary of stuff we did last year! Click here for the full post.

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It's round-up time! Here are some of our most recent dev blog posts. :)

A Very Merry 2015 Round-Up

This post was a long summary of stuff we did last year! Click here for the full post. ---

5th January - It Belongs in a Museum!

Happy Tuesday! Starbound 1.0 draws nearer and nearer! Remember fossils? Pretty soon you should be able to dig ’em up in the nightly. Fossil assets have been in the game for quite awhile, but players haven’t really been able to do anything with them. We’re also working on putting survival mode back in the game, which means that *certain features* will be making a return. But more on that later! Here’s a screenshot of the fossil mini-game in action (the UI is a work in progress!).

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7th January - We Have a T-Rex

Hey everyone! Following up on Tuesday’s post, we thought we’d shed a little more light on the fossil system. :) The new Fossil Station lets you craft stands for fossils and tools for excavation. Let’s go looking for some! You’ll have to search underground if you want to find any, of course. Looks like we’ve come across some skeletal remains! Use the tools from the Fossil Station to excavate them, which is done with the minigame we showed off in the last post. We found a T-Rex skull?! How come there are T-Rexes on distant alien planets anyway? No time for questions, lets display this in our museum! There are three different stand types for three different size categories of fossils. To complete some fossils you’ll need to find multiple parts. Some fossils might be familiar to you but others will be totally alien, like many things in the Starbound universe! I’m sure that there are people who would be willing to pay a pretty penny for a completed skeleton, too. Better get digging, then!

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13th January - My Backpack is Augmented

Hey everyone! After some site wide maintenance, we’re back online. There’s lots of progress to report so let’s get straight to it. Environmental Protection Packs Armagon has been working on a more satisfying replacement for the nano-skins, that provide protection against the range of biome hazards. Not only are these new wearable protection packs craftable, you can customise them with augmentations that bestow the player with useful buffs. They can also be used in conjunction with your Techs! Survival Mode As you might know, Metadept has been working hard on the reimplementation of hunger. You’ll be able to enable this by selecting the new Survival Mode option at the character creation screen. It’s a heavy work in progress right now, but we have a basic implementation working in-game. A hunger bar appears beneath the player’s energy bar, and will slowly deplete over time. When the bar is empty, you’ll start suffering from a starvation status effect which will begin to drain your health. In order to keep you on your toes, and hinder those who’d stock an infinite supply of food in their inventories, food will slowly rot and become inedible over time.

Player pets are not only capturable, but you’ll be able to do a lot with them! (There’ll be more on that soon!)

Necotho and GeorgeV have completed work on the

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Steam News / 22 January 2016

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