HomeGamesUpdatesPricingMethodology
Steam News2 December 201510y ago

[UNSTABLE] Glad Giraffe Patch Notes, now with more bug fixes!

[UNSTABLE] Glad Giraffe Patch Notes Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!

Full notes

Full Starbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Performance
  • Store
  • Maps
  • Workshop
  • Balance
addedUNSTABLE] Glad Giraffe Patch NotesHey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!
changedUNSTABLE] Glad Giraffe Patch NotesWe automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
changedUNSTABLE] Glad Giraffe Patch NotesWhen we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.
changedUNSTABLE] Glad Giraffe Patch NotesVehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... definitely WIP .
changedUNSTABLE] Glad Giraffe Patch NotesSome one-handed, unique and biome weapons which still use the old system will be replaced in a future patch
addedUNSTABLE] Glad Giraffe Patch NotesWeapons Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons! Yes, some guns now have flashlights Change to hammer mechanics: hold left click to wind up, release to fire Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions! A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers

[UNSTABLE] Glad Giraffe Patch Notes

Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!

  • We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.

  • When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here .

  • When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.

Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch!

  • Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... definitely WIP .

  • Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch

    • Weapons

      • Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!

        • Yes, some guns now have flashlights

      • Change to hammer mechanics: hold left click to wind up, release to fire

      • Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies

      • Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions!

      • A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers

    • Major changes to monster and NPC combat mechanics

      • Lots of new unique monsters found throughout the galaxy

      • Hostile monsters now damage the player on touch

      • Knockback is more powerful and reliable

      • Monsters have clearer ‘telegraphing’ to indicate when they are about to attack

      • Remade shields and improved blocking mechanics

      • Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies

    • Vehicles

    • New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)

    • Hoverbikes!

      • Great for travelling across planet surfaces quickly!

      • They include a passenger seat so you can transport your friends!

      • Come in several attractive colors!

      • Drive carefully to avoid blowing yourself up!

    • Coming Soon! - Boat and Mech vehicles replace previous tech equivalents

    • Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost

    • Quests

      • Quest givers’ portraits are shown on quest dialogs and in the log

      • Colonists now occasionally give players new procedural quests to help improve their house or social standing

      • The abandon button can be used on procedural quests and the same quests can now be declined

    • Added lots of biome content to Tier 5 (frozen) worlds

      • New ‘Midnight’ planets

      • New ‘Frozen’ planets (replaces Tundra)

      • Prism, Steam Spring, and Hive sub biomes

      • Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes

    • Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!

    • Too many new objects, items,

Source

Steam News / 2 December 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.