Full notes
Full Starbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Store
- Maps
- Workshop
- Balance
[UNSTABLE] Glad Giraffe Patch Notes
Hey everyone! A new unstable build is upon us! This means that a new stable build is nearly here. Need a reminder of how unstable updates work? Here you go!
We automatically upload everything we’ve changed in-game to the opt-in Nightly branch each night.
When we’ve completed the update we’ve been working on, we push the update to the Unstable branch. You can learn more about opting in to the Unstable branch here .
When we’re sure that the update isn’t causing crashes or terrible bugs, we push the update to the Stable branch.
Click 'read more' for a changelog listing the most significant changes we've made to the game since the last patch!
Vehicles are a work in progress! You can purchase/repair them at the outpost, but the repair UI is... definitely WIP .
Some one-handed, unique and biome weapons which still use the old system will be replaced in a future patch
Weapons
Generated and tiered two-handed weapons now have special abilities that can be activated using right click. Many (45+) possible abilities are available for various classes of ranged and melee weapons!
Yes, some guns now have flashlights
Change to hammer mechanics: hold left click to wind up, release to fire
Change to spear mechanics: continue holding left click after a swing to keep the spear out to fend off enemies
Several new classes of hard-to-find unique weapons: boomerangs, chakrams and fist weapons. Find blueprints to upgrade these weapons into even more powerful and specialized versions!
A few miscellaneous unique weapons and items such as flamethrowers and remote-detonated grenade launchers
Major changes to monster and NPC combat mechanics
Lots of new unique monsters found throughout the galaxy
Hostile monsters now damage the player on touch
Knockback is more powerful and reliable
Monsters have clearer ‘telegraphing’ to indicate when they are about to attack
Remade shields and improved blocking mechanics
Replaced electric stun status effect with Electrified, which periodically damages other nearby enemies
Vehicles
New system for player-controlled vehicles which can be spawned and despawned using Vehicle Controllers (acquired at the Outpost)
Hoverbikes!
Great for travelling across planet surfaces quickly!
They include a passenger seat so you can transport your friends!
Come in several attractive colors!
Drive carefully to avoid blowing yourself up!
Coming Soon! - Boat and Mech vehicles replace previous tech equivalents
Repair your vehicles using auto chips, which can be found in the world or purchased at the Outpost
Quests
Quest givers’ portraits are shown on quest dialogs and in the log
Colonists now occasionally give players new procedural quests to help improve their house or social standing
The abandon button can be used on procedural quests and the same quests can now be declined
Added lots of biome content to Tier 5 (frozen) worlds
New ‘Midnight’ planets
New ‘Frozen’ planets (replaces Tundra)
Prism, Steam Spring, and Hive sub biomes
Lots of new microdungeons and other improvements to all underground biomes, including background caves and parallaxes
Loads of item descriptions have been fixed/replaced/added, including lots of Novakid ones!
Too many new objects, items,
Source
Changelog.gg summarizes and formats this update. How we read updates.
