Full notes
Full Starbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! There's a new unstable update... which means a stable update isn't far away! Yay! <3 I'm struggling to fit the whole changelog here with all of the formatting, so I'd urge you to check out the full post for a more complete list of changes, information about the unstable branch and a list of known issues. We've also put out another unstable patch with fixes and new stuff! Without further ado, here's a list of the major changes!
What changed
- Gameplay
- Maps
- Store
- Events
- UI and audio
Colony System
Colonize your worlds! Create a home, decorate it nicely, then place a Colony Deed to attract a tenant!
The type of NPC who moves in will depend on the type and quality of the home’s furniture and decorations. Decorating a room with several objects from the same theme (such as a biome or material tier) will attract a tenant themed to match!
Keep your tenants happy and they’ll periodically offer you gifts, some cosmetic and some very useful
New Outpost Store: Frögg Furnishings
Sells Colony Deeds as well as a variety of furniture in many themes
The set of specialty furniture available will rotate each (out of game) day, so make sure you keep coming back to see the full selection
Each furniture set can be used to attract a particular tenant that fits its theme
Improvements to NPCs
NPCs will now interact with each other and with many different objects in the world. Depending on their personalities they might get sad, excited, fall in love or do all kinds of different things in different situations!
Added many unique NPC dialogue options and updated some old ones
Further improved NPC movement and pathfinding
NPCs now switch between ranged and melee weapons in combat depending on their available energy, range, and whether they can reach the player
Groups of NPCs now coordinate in combat to attack from different positions and divide themselves between ranged and melee
Surface Biomes and Sub-Biomes (Tiers 1 - 4)
Major visual improvements to background parallaxes
All biomes have several types of unique critters (60+)
Added a huge number of biome-specific microdungeons (450+)
Added many new biome-specific cosmetic armors and other items
Randomly generated monsters will now have color palettes that generally match the biome they spawn in
Universe and Planet Generation
Redesigned terrain to be more interesting and varied across all world types
Reduced the number of open caves on the surface, improved cave blending
Greatly increased the number of dungeons that can spawn on worlds and prevented dungeons from overlapping each other
Added ores in the background layer
Improved the appearance of planets in the navigation screen to better indicate the biome and surface liquid, added some visual variety to gas giants
Challenge Rooms
You can now find portals underground that lead to small instanced challenges. Defeat enemies, navigate dangerous traps or solve puzzles to earn great rewards!
Challenge portals disappear shortly after you enter, so you won’t be able to enter through the same portal twice.
Inventory and Merchants
You can now sell items to most merchants for a portion of their value
Added an ore merchant to the Outpost where you can purchase raw materials at an inflated price
Added a third inventory tab for objects (similar to the materials tab)
Added a sort button to the inventory window to sort items into their appropriate tabs
Items will not be automatically picked up into the hotbar and materials and objects won’t be automatically picked up when their respective tabs are full
Added an indicator to inventory tabs when they contain new items
Added an animation to highlight newly picked up items
Source
Changelog.gg summarizes and formats this update. How we read updates.
