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Steam News3 April 201511y ago

2nd April - [UNSTABLE] Update Notes

It's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next!

Full notes

Full Starbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes9 additions7 changes2 removals
  • Gameplay
  • UI and audio
  • Store
  • Maps
  • Balance
  • Server
changedIt's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next! Before I get to the actual patch notes, please read this big warning text: As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS!!! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location. Now, on to the good stuff!
addedPlayers can now save planet locations in the cockpit navigation interface
addedSelect a planet, then select 'Add Bookmark' to bookmark it
addedPlayers can now place and register teleporters on planets
addedInteract with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
addedNew Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style

It's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next! Before I get to the actual patch notes, please read this big warning text: As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS!!! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location. Now, on to the good stuff!

  • Players can now save planet locations in the cockpit navigation interface

  • Select a planet, then select 'Add Bookmark' to bookmark it

  • Select a bookmarked planet from the list to set it as your navigation target

  • Players can now place and register teleporters on planets

  • Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter

  • Can also be used to teleport directly to party members

  • Find Teleporter Cores in the world

  • New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style

  • Breaking a teleporter destroys it, but refunds the Teleporter Core

  • Outpost store includes a teleporter you can register for easy access to the outpost

  • After logging out, players will be returned to the place in the world where they left (rather than back on the ship)

  • Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying

  • Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave

  • Players can no longer be attacked while teleporting

  • Players can no longer initiate another teleport while teleporting

  • Teleport cinematic while destination world is loading

  • All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options

  • Pets will investigate held items and various ship objects

  • Pets can be fed and will develop preferences for certain foods

  • Terramart now sells several pet-related items

    • Food Bowl to keep your pet fed while you're busy adventuring

    • Pet Ball for your pets to play with

    • Pet House for your pets to sleep in adorably

  • Ancient Gates now have another destination, a huge and ancient ruin

  • Gives a few clues about Starbound's overarching plot... so mysterious!

  • NPCs and ground monsters now jump accurately and reliably find paths across complex terrain

  • NPCs and ground monsters are much better at avoiding and escaping liquids

  • NPCs and ground monsters should become stuck MUCH less often

  • Can be found underground on Radioactive worlds

  • Includes various unique items and a new furniture set

  • Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.

  • Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!

  • Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire

  • Player energy now refills much more rapidly and has a shorter delay before regenerating

  • Various improvements to server architecture which should greatly improve server performance and stability

  • Various improvements to internal

Source

Steam News / 3 April 2015

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