Full notes
Full Starbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Maps
- Balance
- Server
It's been a busy month and a half since our last stable update, and now it's time for the unstable branch to be updated in preparation for the next! Before I get to the actual patch notes, please read this big warning text: As of this patch, the 'Home' planet feature has been replaced by planet bookmarks and direct teleporters. EXISTING CHARACTERS WILL LOSE THEIR HOME PLANETS!!! Make sure to write down your home planet's coordinates or leave your ship in orbit so that you don't lose track of its location. Now, on to the good stuff!
Players can now save planet locations in the cockpit navigation interface
Select a planet, then select 'Add Bookmark' to bookmark it
Select a bookmarked planet from the list to set it as your navigation target
Players can now place and register teleporters on planets
Interact with a teleporter to add it to your list of registered destinations, which you can return to from any other teleporter
Can also be used to teleport directly to party members
Find Teleporter Cores in the world
New Outpost store, the 2-Stop Teleshop, lets you use a Teleporter Core to create various types of teleporters to suit your style
Breaking a teleporter destroys it, but refunds the Teleporter Core
Outpost store includes a teleporter you can register for easy access to the outpost
After logging out, players will be returned to the place in the world where they left (rather than back on the ship)
Mission dungeons will persist for 10 minutes after all players have left, allowing continuation of a mission after dying
Mission dungeons now have teleporters at the entrance and exit, should help clarify how and when to leave
Players can no longer be attacked while teleporting
Players can no longer initiate another teleport while teleporting
Teleport cinematic while destination world is loading
All player ships should now be inhabited by a non-combat pet corresponding to the character's race, in one of a wide variety of color options
Pets will investigate held items and various ship objects
Pets can be fed and will develop preferences for certain foods
Terramart now sells several pet-related items
Food Bowl to keep your pet fed while you're busy adventuring
Pet Ball for your pets to play with
Pet House for your pets to sleep in adorably
Ancient Gates now have another destination, a huge and ancient ruin
Gives a few clues about Starbound's overarching plot... so mysterious!
NPCs and ground monsters now jump accurately and reliably find paths across complex terrain
NPCs and ground monsters are much better at avoiding and escaping liquids
NPCs and ground monsters should become stuck MUCH less often
Can be found underground on Radioactive worlds
Includes various unique items and a new furniture set
Reworked Apex, Avian, Floran, Glitch and Hylotl name generators to be much less (but still a little bit) silly.
Changes to melee weapon responsiveness, damage sounds and visual feedback. Lots more of this coming in a future update!
Ranged weapons now have varying accuracy depending on the weapon type, quality and rate of fire
Player energy now refills much more rapidly and has a shorter delay before regenerating
Various improvements to server architecture which should greatly improve server performance and stability
Various improvements to internal
Source
Changelog.gg summarizes and formats this update. How we read updates.
