Full notes
Full Starbound update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Server
- Performance
- UI and audio
- Maps
These changes have now been pushed to the stable branch, along with a few other small fixes. Enjoy! It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long.
Crafting and inventory windows can be closed by pressing the key or activating the object that opened them
Crafting (and other interfaces) close when you are no longer near the object
Interacting with objects now requires the player have line of sight to them.
This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.
Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
Fix bugs with server banlist functionality
Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers
Fix bug causing servers not to display error messages for some crashes
Support user specific username/password login for servers
Bow tooltips now display damage and energy cost
Container tooltips now display storage capacity
Penguin Bay will now tell players to come back later if no quests are available
Most beds allow players to sleep more comfortably, without armor
More changes to human armor designs, some old designs now available as cosmetic items
Capes now craftable on spinning wheel
Foods that poison/burn you won’t do so for as long
Fix appearance of tents while in use
Fix hand positions of a few items
Make Red Dye craftable to facilitate quest
NPCs spawned on the ship from spawner objects will have clothes again
Human Prison dungeons shouldn’t spawn without shield generators
Add less obtrusive graphics for wire nodes
Fix a few bugs with the custom signs including frame numbers for wired signs and light colors
Added some music tracks and ambience to biomes that were missing them
Added /whereis and /whereami commands to display players’ celestial coordinates
Make Steel Platforms craftable
Make Alien Wood placeable
Various improvements to cat AI
Fix a bug where sounds would build up while invisible, then play all at once
Restore suffocation warning sound
Better loot in microdungeons
Fewer lights in microdungeons
Back items are no longer stackable (for consistency with other armor types
Fix invisible sun
Fix consumable/weapon items ‘queueing’ when switching slots during windup
Add biome parallaxes to some mission dungeons
Lots of tiny changes to descriptions, graphics, object orientations, etc. ːpizzasliceː
Source
Changelog.gg summarizes and formats this update. How we read updates.
