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Steam News12 February 201511y ago

12 February - [UNSTABLE] Update Notes

(cross-posted from this post by metadept) It’s been a busy week and a half since our last bugfix update.

Full notes

Full Starbound update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes6 additions8 changes2 removals
  • Gameplay
  • Balance
  • Server
  • Performance
  • UI and audio
  • Maps
removedCrafting (and other interfaces) close when you are no longer near the object
addedAdd race-specific craftable storage lockers, accessible from the Robotic Crafting Table.
fixedFix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions
fixedFix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.
fixedFix bugs with server banlist functionality
fixedFix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers

(cross-posted from this post by metadept) It’s been a busy week and a half since our last bugfix update. While the artists have been forging ahead on content for the next major patch, we programmers have been going through lots of user feedback, stomping out bugs, and cleaning up a few annoying problems that have been on the To Do list for too long. These are the changes we’re pushing to the Unstable branch, which should hit stable after a few days of testing to make sure nothing breaks.

Crafting and inventory windows can be closed by pressing the key or activating the object that opened them

Crafting (and other interfaces) close when you are no longer near the object

Interacting with objects now requires the player have line of sight to them.

This means that you cannot sit in chairs, flip switches, or use crafting stations through walls.

Add race-specific craftable storage lockers, accessible from the Robotic Crafting Table.

Fix bug with Erchius Horror causing beams to deal damage in areas different from the visual beam positions

Fix bugs with Targeted Blink which allowed blinking through walls and could result in players being thrown outside of the world. Any characters previously broken by this bug should be usable again.

Fix bugs with server banlist functionality

Fix ‘Not allowed to discard stack when locked’ crash when moving items to/from containers

Fix bug causing servers not to display error messages for some crashes

Support user specific username/password login for servers

Bow tooltips now display damage and energy cost

Container tooltips now display storage capacity

Penguin Bay will now tell players to come back later if no quests are available

Most beds allow players to sleep more comfortably, without armor

More changes to human armor designs, some old designs now available as cosmetic items

Capes now craftable on spinning wheel

Foods that poison/burn you won’t do so for as long

Fix appearance of tents while in use

Fix hand positions of a few items

Make Red Dye craftable to facilitate quest

NPCs spawned on the ship from spawner objects will have clothes again

Human Prison dungeons shouldn’t spawn without shield generators

Add less obtrusive graphics for wire nodes

Fix a few bugs with the custom signs including frame numbers for wired signs and light colors

Added some music tracks and ambience to biomes that were missing them

Added /whereis and /whereami commands to display players’ celestial coordinates

Make Steel Platforms craftable

Make Alien Wood placeable

Various improvements to cat AI

Fix a bug where sounds would build up while invisible, then play all at once

Restore suffocation warning sound

Better loot in microdungeons

Fewer lights in microdungeons

Back items are no longer stackable (for consistency with other armor types

Fix invisible sun

Fix consumable/weapon items ‘queueing’ when switching slots during windup

Add biome parallaxes to some mission dungeons

Lots of tiny changes to descriptions, graphics, object orientations, etc.

Source

Steam News / 12 February 2015

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