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Steam News20 August 201411y ago

[DAILY BLOG] Update Round-Up! pt. 1

For awhile now, we've been posting daily progress updates (weekdays only) over on our blog ! At least one person posts every day, so you can check there every night (GMT) for info about what we've been up to.

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For awhile now, we've been posting daily progress updates (weekdays only) over on our blog ! At least one person posts every day, so you can check there every night (GMT) for info about what we've been up to. We've also been posting them in a sub-section of the Steam forums called "Dev Blogs", but several people noted that they'd prefer if we posted a round-up in Announcements as well. So here's a round-up of front page updates we've posted since the beginning of August! You can find many of these changes in the nightly builds . ---

1 August - Quick Progress Report

Evening folks! Looks like I’m doing another daily update, but since it’s my second in a row, I’ll be keeping it fairly brief. :P For my part, I did what I set out to do and finished setting up the moon mine dungeon file and key, so I’m good to start building at any time. That said, I opted to spend some time fixing an issue that’s been bugging me for quite a while with all the chests. Up until this point they opened up in a painfully slow fashion and as a side effect were not appropriately playing their closing sounds if players closed them relatively quickly. As for the others, here’s what I know: - Supernorn has continued working dilligently on the Novakid ships. - Metadept has been working on implementing a new item type. Not quite ready to talk about this one yet. ;) - George has been producing new assets for the gateway to appear in the nav UI, along with some other elements relating to Metadept’s work. - Kyren has been doing some cool stuff with instancing, specifically concerning how they can be located and reached in the world. I’m afraid I don’t fully understand the specifics, not being a programmer, but she should hopefully be able to make an post about it sometime next week. Afraid I’m not really clued in on everyone else’s activities, but exciting things are happening. I’m looking forward to starting work on the dungeon next week. Until next time guys!

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4 August - Liquidity

Howdy! My main project for the past couple of days has been prototyping a tool for sucking up liquids into the player’s inventory. Aside from the obvious utility of being able to move them around, we plan to make them used as fuels and in crafting recipes, so finding biomes with certain kinds of liquids (such as oil) will become important. Here’s how it looks so far: Since this is the first real scripted item we’ve built, it’s involved a lot of testing and adding functionality to the Lua item API, so that’s been a nice side benefit. I’m definitely looking forward to making some more interesting scripted items and tools in the future, as well as seeing what modders make with it!

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5 August - Mission Prototyping

Evening guys! I’ve been up to something a bit different today. With the recent addition of the floating dungeons and player spawns, I spent my day building a rough prototype for what our missions could be like. The objective was for me to create a level for players to move through from start to finish, with environmental hazards and enemies to fight. The main objective of this test was to assess how long I would need to produce a mission, so we can gauge precisely how many polished missions

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Steam News / 20 August 2014

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