What changed
2 fixes0 additions2 changes0 removals
changed1.6.2 introduces analytics to StarBallMadNess, It will greatly assist in improving maps that may be to difficult or to easy, With that being said achievements are in the process and will be available in the next few updates. A few maps have been tweaked along with some minor bug fixes.
fixedMapNine - Tweaked the lighting allowing the player to see a little better in the dark otherwise occasionally players would lose track of ball (reduced difficulty) - Fixed textures before finish line (Minor tearing)
fixedMapSix - At the start of the map a physics issue was presented its now resolved
changedMapThirteenth - Improved performance cleaned up entity's creating a heavier load
StarBallMadNess changes
changed1.6.2 introduces analytics to StarBallMadNess, It will greatly assist in improving maps that may be to difficult or to easy, With that being said achievements are in the process and will be available in the next few updates. A few maps have been tweaked along with some minor bug fixes.
fixedMapNine - Tweaked the lighting allowing the player to see a little better in the dark otherwise occasionally players would lose track of ball (reduced difficulty) - Fixed textures before finish line (Minor tearing)
fixedMapSix - At the start of the map a physics issue was presented its now resolved
changedMapThirteenth - Improved performance cleaned up entity's creating a heavier load
1.6.2 introduces analytics to StarBallMadNess, It will greatly assist in improving maps that may be to difficult or to easy, With that being said achievements are in the process and will be available in the next few updates. A few maps have been tweaked along with some minor bug fixes.
MapNine - Tweaked the lighting allowing the player to see a little better in the dark otherwise occasionally players would lose track of ball (reduced difficulty) - Fixed textures before finish line (Minor tearing)
MapSix - At the start of the map a physics issue was presented its now resolved
MapThirteenth - Improved performance cleaned up entity's creating a heavier load