1.5.8 Level tweaks and enhancements is now live. This update aims to vastly improve players experience in early stages of StarBallMadNess.
Full notes
Full StarBallMadNess update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes2 additions2 changes1 removal
Maps
Gameplay
changed1.5.8 Level tweaks and enhancements is now live. This update aims to vastly improve players experience in early stages of StarBallMadNess. Ive come to realize the game starts out very difficult, I understand this could be displeasing quickly. Various changes/tweaks for each map will be listed below. (No specifics for challenge purpose)
addedTweaked the new mini course just before finish line to be a bit wider as it was extremely difficult. Level = 8
changedslightly decreased the speed for the spinning platforms Level = 14
removedYou can no longer get stuck under the elevator after it goes up if you may decide to role inside the now empty space (PS) the elevator is not suppose to come back down you miss it.. you missed it (:
addedLevel 13 is under some review and thought it may be subject to relatively significant change as always for the better! The new map is on its way you can access a small teaser by hitting 1 key on your keyboard!
StarBallMadNess changes
changed1.5.8 Level tweaks and enhancements is now live. This update aims to vastly improve players experience in early stages of StarBallMadNess. Ive come to realize the game starts out very difficult, I understand this could be displeasing quickly. Various changes/tweaks for each map will be listed below. (No specifics for challenge purpose)
addedTweaked the new mini course just before finish line to be a bit wider as it was extremely difficult. Level = 8
changedslightly decreased the speed for the spinning platforms Level = 14
removedYou can no longer get stuck under the elevator after it goes up if you may decide to role inside the now empty space (PS) the elevator is not suppose to come back down you miss it.. you missed it (:
addedLevel 13 is under some review and thought it may be subject to relatively significant change as always for the better! The new map is on its way you can access a small teaser by hitting 1 key on your keyboard!
1.5.8 Level tweaks and enhancements is now live. This update aims to vastly improve players experience in early stages of StarBallMadNess. Ive come to realize the game starts out very difficult, I understand this could be displeasing quickly. Various changes/tweaks for each map will be listed below. (No specifics for challenge purpose)
Level = 1
Just before the finish line, the narrow path is now closer to the rotating platform
Lengthened the landing after the small jump.
Level = 4
Tweaked the new mini course just before finish line to be a bit wider as it was extremely difficult.
Level = 8
Shortened the start jump
slightly decreased the speed for the spinning platforms
Level = 14
You can no longer get stuck under the elevator after it goes up if you may decide to role inside the now empty space (PS) the elevator is not suppose to come back down you miss it.. you missed it (:
Level 13 is under some review and thought it may be subject to relatively significant change as always for the better! The new map is on its way you can access a small teaser by hitting 1 key on your keyboard!