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Steam News10 May 20233y ago

Star Wars Jedi: Survivor - Patch 4 Details

The latest patch (Patch 4) for Star Wars Jedi: Survivor has arrived. Patch 4 Details Here are the fixes you can expect with this patch: Updated occlusion behavior for raytracing, reducing idle time stalls.

In this update2

Full notes

Full STAR WARS Jedi: Survivor™ update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes1 addition9 changes0 removals
  • Gameplay
  • Performance
  • Fixes
changedPatch 4 DetailsUpdated occlusion behavior for raytracing, reducing idle time stalls.
changedPatch 4 DetailsUpdated streaming budgets that will help alleviate traversal hitching.
changedPatch 4 DetailsPerformance improvements for some VFX.
changedPatch 4 DetailsUpdated data handling when toggling raytracing, improving non-raytraced performance.
fixedPatch 4 DetailsFixed various save state errors.
fixedPatch 4 DetailsFixed a streaming issue that causes some streaming scenarios to end on a black screen.

STAR WARS Jedi: Survivor™ changes

changedUpdated occlusion behavior for raytracing, reducing idle time stalls.
changedUpdated streaming budgets that will help alleviate traversal hitching.
changedPerformance improvements for some VFX.
changedUpdated data handling when toggling raytracing, improving non-raytraced performance.
fixedFixed various save state errors.

The latest patch (Patch 4) for Star Wars Jedi: Survivor has arrived.

Patch 4 Details

Here are the fixes you can expect with this patch:

  • Updated occlusion behavior for raytracing, reducing idle time stalls.

  • Updated streaming budgets that will help alleviate traversal hitching.

  • Performance improvements for some VFX.

  • Updated data handling when toggling raytracing, improving non-raytraced performance.

  • Fixed various save state errors.

  • Fixed a streaming issue that causes some streaming scenarios to end on a black screen.

  • Fixed an issue where one of the vents did not properly activate in Stone Spires.

  • Audio fix for a narrative moment where music was behaving incorrectly.

  • Fixed lightsaber marks not displaying correctly in some scenarios.

  • Fixed a scenario where the player could enter a progression blocked state in the Lucrehulk.

  • Fixed an elevator to prevent the player from falling through it and entering a progression blocked state.

  • Fixed a bug where Rayvis would become unbeatable.

  • Fixed a severe animation issue that would break a late game narrative sequence.

  • Fixed a collision bug where players can get stuck inside a Meditation Chamber.

  • Added a note explaining that some of BD-1’s abilities are not available while in combat.

  • Improved text scrolling.

  • Minor text translation fixes.

  • Various crash fixes.

More work continues

Additionally, here are a few known issues we’re currently investigating and working on for future patches.

  • Improving performance on newer i7 and i9 CPUs that have efficiency cores.

  • General performance improvements to improve both CPU and GPU utilization while reducing idle time, both with and without raytracing.

  • Improving some hitching which can be attributed to streaming raytracing data, assets, and a gap in our prebuilt shaders.

  • Various bug fixes.

  • And more!

Be on the lookout for future patches, please let us know if you run into any further issues and thank you again for your continued support.

Source

Steam News / 10 May 2023

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