Full notes
Full Star Vortex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Balance
- Gameplay
- Maps
A lot of testing for Star Vortex happens on Steam Deck, and I recently noticed the framerate taking a dive. This update improves performance there, along with gains on all lower-end systems.
This is ongoing work, so if you notice FPS drops during specific fights or when using certain weapons, please let me know.
Patch Notes
Balance Changes
Shield Recharge upgrade increased from +5% to +10% per level.
Quality of Life / Accessibility
Menu and overlay blur transitions are now faster.
Death screen pause delay slightly increased.
Performance
Steam Deck now defaults to Fastest quality, medium particles, and ship shadows off.
Disabled anti-aliasing on Steam Deck for improved frame rate.
Shaders and ship templates pre-compiled during load to prevent first-combat freezes.
Fixed weapon aim-assist scanning further than needed.
Reduced HUD redraw overhead during combat.
Improved pathfinding efficiency for AI ships.
Ship explosions now use pooled effects to prevent stutters.
Ship debris chunks are now pooled with simpler physics.
Removed dark cloud overlay layer.
Debris smoke trails capped per ship class to reduce lag spikes.
Radial display now caches slider and text values to reduce unnecessary UI redraws.
Clouds shader now uses a baked noise texture instead of per-pixel procedural noise.
Ship shadows and outlines merged into a single half-res pass.
HUD notices are now pooled instead of created on demand.
Interaction prompts now cache resolved text per controller.
Health bars skip positioning while hidden, reducing overhead with many ships.
Bug Fixes
PDLs no longer appear in the linking panel as assignable.
Source
Changelog.gg summarizes and formats this update. How we read updates.
