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Steam News20 March 20263mo ago

Hotfix (v0.6.22)

A lot of testing for Star Vortex happens on Steam Deck, and I recently noticed the framerate taking a dive. This update improves performance there, along with gains on all lower-end systems.

Full notes

Full Star Vortex update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes0 additions16 changes3 removals
  • Performance
  • Balance
  • Gameplay
  • Maps
changedA lot of testing for Star Vortex happens on Steam Deck, and I recently noticed the framerate taking a dive. This update improves performance there, along with gains on all lower-end systems.
changedThis is ongoing work, so if you notice FPS drops during specific fights or when using certain weapons, please let me know.
changedBalance ChangesShield Recharge upgrade increased from +5% to +10% per level.
changedQuality of Life / AccessibilityDeath screen pause delay slightly increased.
changedPerformanceSteam Deck now defaults to Fastest quality, medium particles, and ship shadows off.
removedPerformanceDisabled anti-aliasing on Steam Deck for improved frame rate.
Shield Recharge upgrade+5%+10%Shield Recharge upgrade increased, nerf

A lot of testing for Star Vortex happens on Steam Deck, and I recently noticed the framerate taking a dive. This update improves performance there, along with gains on all lower-end systems.

This is ongoing work, so if you notice FPS drops during specific fights or when using certain weapons, please let me know.

Patch Notes

Balance Changes

  • Shield Recharge upgrade increased from +5% to +10% per level.

Quality of Life / Accessibility

  • Menu and overlay blur transitions are now faster.

  • Death screen pause delay slightly increased.

Performance

  • Steam Deck now defaults to Fastest quality, medium particles, and ship shadows off.

  • Disabled anti-aliasing on Steam Deck for improved frame rate.

  • Shaders and ship templates pre-compiled during load to prevent first-combat freezes.

  • Fixed weapon aim-assist scanning further than needed.

  • Reduced HUD redraw overhead during combat.

  • Improved pathfinding efficiency for AI ships.

  • Ship explosions now use pooled effects to prevent stutters.

  • Ship debris chunks are now pooled with simpler physics.

  • Removed dark cloud overlay layer.

  • Debris smoke trails capped per ship class to reduce lag spikes.

  • Radial display now caches slider and text values to reduce unnecessary UI redraws.

  • Clouds shader now uses a baked noise texture instead of per-pixel procedural noise.

  • Ship shadows and outlines merged into a single half-res pass.

  • HUD notices are now pooled instead of created on demand.

  • Interaction prompts now cache resolved text per controller.

  • Health bars skip positioning while hidden, reducing overhead with many ships.

Bug Fixes

  • PDLs no longer appear in the linking panel as assignable.

Source

Steam News / 20 March 2026

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