Full notes
Full Star Vortex update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Balance
- Fixes
- UI and audio
Quick interruption to your regularly scheduled updates. This one’s mainly for streamers, but it’s been requested more than once and was easy to implement.
Twitch Integration Is Live
You can now enable Twitch Integration from the Advanced Settings. Turn it on and you’ll unlock a new Twitch tab where you can configure live viewer voting.
Drop in your Twitch channel name and your chat can influence your run in real time by voting with [c]#1[/c], [c]#2[/c], etc. Yes, both good and bad things can happen.
Every option is fully configurable, including disabling the more evil choices.
There are also a few smaller fixes and tweaks in this update. A new physics accuracy setting has been added too. Higher settings can smooth things out on high-end systems, while dropping to 30Hz may help performance on lower-end machines.
Good luck to those who choose to try out the new twitch votes. Enjoy!
Patch Notes
New Features / Content
Added Twitch integration in settings, viewers can now decide your fate.
Balance Changes
Adjusted XP requirements from levels 75+ to follow a steeper progression curve.
Quality of Life / Accessibility
Updated German translations.
Performance
Adjusted default physics update rate from 50hz to 60hz.
Added new physics update rate setting with 30hz, 60hz and 120hz options.
Bug Fixes
Fixed bug with some modifiers being listed as valid when they were not.
Fixed null reference in GameShip.CountItem() from Consumables displays on the HUD.
Fixed spelling mistake in slot linking.
Corrected waypoint names so they correctly follow the Greek alphabet.
Source
Changelog.gg summarizes and formats this update. How we read updates.