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Steam News18 May 20261mo ago

New 1.7 Update is out now!

Heyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer!

In this update6

Full notes

Full Star Trek: Voyager - Across the Unknown update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

22 fixes11 additions15 changes0 removals
  • Performance
  • Events
  • Gameplay
  • UI and audio
  • Balance
addedHeyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer! Steam post image Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising". Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game's bigger storylines, and a bunch of crash and save game fixes. Steam post image Console players will have to wait a little longer, as (unfortunately) is usually the case - the patch is coming to consoles in early June. PS: (While we are at it - Are you at FedCon? We are! So come around and say "Hi!" and chat a bit about the game) Here you can find the patch notes: Patch 1.7 Changelog
addedPatch 1.7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer events and quest branches.
addedDelta Flyer & Shuttle SystemAdded the Delta Flyer as a new game mechanic!
addedDelta Flyer & Shuttle SystemAdded a new Delta Flyer introduction questline in sector 7 with Tom Paris.
addedDelta Flyer & Shuttle SystemThe Delta Flyer can be used as a combat ally without splitting combat rewards!
addedDelta Flyer & Shuttle SystemAdded new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.

Star Trek: Voyager - Across the Unknown changes

addedHeyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer! Steam post image Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising". Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game's bigger storylines, and a bunch of crash and save game fixes. Steam post image Console players will have to wait a little longer, as (unfortunately) is usually the case - the patch is coming to consoles in early June. PS: (While we are at it - Are you at FedCon? We are! So come around and say "Hi!" and chat a bit about the game) Here you can find the patch notes: Patch 1.7 Changelog
addedPatch 1.7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer events and quest branches.
addedAdded the Delta Flyer as a new game mechanic!
addedAdded a new Delta Flyer introduction questline in sector 7 with Tom Paris.
addedThe Delta Flyer can be used as a combat ally without splitting combat rewards!

Heyho Captains! We have a plethora of new bits and pieces for you in this new Update (1.7)! Most prominently, the long awaited Delta Flyer! Steam post image Built in the Shuttlebay, the Delta Flyer brings a brand-new questline with Tom Paris in Sector 7, construction mechanics, and a combat ally role that won't split your rewards. There are also new Delta Flyer-specific branches in several existing quests, including "Old Friends, New Enemies", "The Drone", and "Uprising". Beyond the Delta Flyer, 1.7 is a hefty quality-of-life and stability pass - overhauled bridge UI, PlayStation gamepad support, a wave of quest fixes across some of the game's bigger storylines, and a bunch of crash and save game fixes. Steam post image Console players will have to wait a little longer, as (unfortunately) is usually the case - the patch is coming to consoles in early June.

PS

(While we are at it - Are you at FedCon? We are! So come around and say "Hi!" and chat a bit about the game)

Here you can find the patch notes

Patch 1.7 Changelog

Patch 1.7 introduces the Delta Flyer, including a new questline with Tom Paris, construction mechanics, and combat support functionality. The update also adds new Delta Flyer events and quest branches.

Delta Flyer & Shuttle System

  • Added the Delta Flyer as a new game mechanic!

  • Added a new Delta Flyer introduction questline in sector 7 with Tom Paris.

  • The Delta Flyer can be constructed in the Shuttlebay.

  • The Delta Flyer is limited to one and requires a Shuttlebay level 3.

  • The Delta Flyer can be used as a combat ally without splitting combat rewards!

  • Added new Delta Flyer-related event options across several points of interest and sometimes adjusted balancing of normal shuttle options.

  • Added Delta Flyer-specific branches to selected quests, including Old Friends, New Enemies, The Drone, and Uprising.

  • Updated shuttle naming: “Standard Shuttle” is now “Class 2 Shuttle”.

Quest & Event Fixes

  • Fixed several blockers in existing quests, including Duranium Infestation, Friendship One, Equinox, Dark Frontier, Scorpion, Good Shepherd, Innocence, State of Flux, Think Tank, and Live Fast and Prosper.

  • Fixed cases where questlines could become stuck after loading older savegames.

  • Fixed incorrect or missing POI visibility in several missions.

  • Fixed several incorrect dialogue branches, missing conditions, and wrong outcome priorities.

  • Fixed morale questline issues related to dissatisfaction, final warnings, and mutiny.

  • Fixed cases where heroes could become unavailable incorrectly after events.

  • Fixed several missing or incorrect quest tracker texts.

  • Improved handling of questline resets for patched savegames.

  • Fixed some multiple choice event options not being usable at high difficulty settings

UI & UX Improvements

  • Reworked Bridge combat ally room management UI.

  • Added HUD indicators for recruited combat allies.

  • Improved Shuttlebay room management visuals.

  • Added warning when switching production options to prevent accidental progress loss.

  • Added cargo icons to Cargo Bay room overlays.

  • Improved room descriptions for Sickbay, Bio Lab, Borg Alcove, Waste Deassembler, and other rooms.

  • Improved custom difficulty UI text handling.

  • Updated tutorial images to match the current UI.

  • Improved gamepad tutorial images and controller input detection.

  • Reduced visible gamepad cursor flashes between events.

  • Fixed several text overflow issues in UI.

  • Fixed missing or incorrect hero impact descriptions.

  • Added support and icons for Playstation gamepads

Balance & Gameplay

  • Fixed shuttle build cost and build time tech bonuses.

  • Adjusted morale penalties and morale quest timing.

  • Weakened the second tutorial fight to better match shield balance.

  • Adjusted threat level changes in selected quest outcomes.

  • Fixed several room limit and resource modifier issues.

  • Improved Borg encounter behavior so certain enemies can no longer flee or surrender repeatedly.

Stability & Bug Fixes

  • Fixed crashes related to loading screens and game close.

  • Fixed room widgets not reacting correctly after room removal or cancelled construction.

  • Fixed room deactivation/destruction issues that could cause unintended resource loss.

  • Fixed cases where inactive rooms still allowed UI interaction.

  • Fixed resource modifiers not stacking or resetting correctly in some cases.

  • Fixed build limit display issues.

  • Fixed duplicate crew names.

  • Fixed several localization, typo, and text formatting issues.

  • Fixed missing explanation for Contamination Cloud phenomenon

Visual & Audio Updates

  • Updated endgame visuals.

  • Improved hull bar UI visuals and feedback for low hull.

  • Fixed visual issues in several rooms and cutscenes.

Source

Steam News / 18 May 2026

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