Full notes
Full Star Trek Legends update
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Repeated intro
Greetings,
What changed
- Gameplay
- Balance
- Events
- Store
- UI and audio
Star Trek Legends changes
With 0.9.6 we have introduced the following changes:
Alliance Balance Changes:
Increased alliance progression rewards from 5 to 10.
Increased alliance currency reward per progression chest, from 250 to intervals of 250, starting at 500.
Final chest of alliance progression reward gives a much larger amount than previous chests, to incentivize maxing it out.
Increase alliance battles exp from 250 to 1250.
Reduced alliance power up node requirement from 25 to 15.
Created a proper ratio between alliance currency - latinum. Now, 100 alliance crystals = 2000 latinum.
Tweaked all alliance store prices.
Added better biogels to the alliance store, based on player level.
Added summon shards to an alliance store slot, shared with the existing power cell slot. Which of the two appears there is going to be random.
Reduced points required to unlock alliance chests from an interval of 25 to an interval of 15.
Alliance UI Fixes:
Alliance currency now displays on all screens while in the alliance menus.
Alliance info is now not obscured while in the alliance menu.
UI functionality changes:
Hovering over info buttons with your mouse will now require a click for that info pop-up to open thus eliminating unwanted information overload for players.
The player ID “copy” button has been made functional.
Bug fixes:
Further improvements to the Mission menu selection screen.
Resolution and Quality settings will now save between sessions.
Display issue for Seven of Nine
Thank you for playing!
Live Long and Prosper, - The Star Trek Legends Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
