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Steam News15 April 20215y ago

Star Swapper Devblog #3

Hello friends :) As we first thought of how Star Swapper would look, we had a pretty clear picture.

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changedAs we first thought of how Star Swapper would look, we had a pretty clear picture. As with everything in game development, the picture quickly mutated into a complex design with more issues than solutions.At the very beginning, we were experimenting with different ways of marking slots for stars, marking stars themselves, and making a whole puzzle look good and clear to the Player. The challenge was to convey the information about each star’s destination while at the same time the destination information being ‘under’ the gameplay.
changedAs we first thought of how Star Swapper would look, we had a pretty clear picture. As with everything in game development, the picture quickly mutated into a complex design with more issues than solutions.Problems arose when it came to levels with a high number of elements. These would be the ones you will encounter at the end of each Chapter. During playing those levels the number of rotating elements drove too much attention away from what was really important. We also had problems with fitting everything in a 4:3 aspect ratio screen. Gameplay elements would cross each other, hover on one another making the whole screen sparkle like a Christmas tree. The clarity became a challenge.
changedAs we first thought of how Star Swapper would look, we had a pretty clear picture. As with everything in game development, the picture quickly mutated into a complex design with more issues than solutions.We had to solve this issue efficiently as we knew we wanted the big levels to be a challenge later on in the game. We wanted to give you puzzle that would drive your inner Sherlock Holmes crazy.
changedAs we first thought of how Star Swapper would look, we had a pretty clear picture. As with everything in game development, the picture quickly mutated into a complex design with more issues than solutions.Check our other games: https://store.steampowered.com/app/854870/Perseverance_Part_1/ https://store.steampowered.com/app/1367460/Perseverance_Part_2/ https://store.steampowered.com/app/1120790/We_are_Legion_Rome/

Hello friends :)

As we first thought of how Star Swapper would look, we had a pretty clear picture. As with everything in game development, the picture quickly mutated into a complex design with more issues than solutions.

At the very beginning, we were experimenting with different ways of marking slots for stars, marking stars themselves, and making a whole puzzle look good and clear to the Player. The challenge was to convey the information about each star’s destination while at the same time the destination information being ‘under’ the gameplay.

At some point, we came with what we considered a good design.

Old concept

With Latin symbols rotating over a desired slot and graphics imitating what we could possibly see in a space-themed movie, we jumped right into creating as many playable levels as possible.

Problems arose when it came to levels with a high number of elements. These would be the ones you will encounter at the end of each Chapter. During playing those levels the number of rotating elements drove too much attention away from what was really important. We also had problems with fitting everything in a 4:3 aspect ratio screen. Gameplay elements would cross each other, hover on one another making the whole screen sparkle like a Christmas tree. The clarity became a challenge.

We had to solve this issue efficiently as we knew we wanted the big levels to be a challenge later on in the game. We wanted to give you puzzle that would drive your inner Sherlock Holmes crazy.

Current game design

That’s where a talented 2D artist came into the picture and finally gave us a coherent artistic vision of the game. You will learn more about that in another post.

Thanks for reading and see you there, Titanite Games

Website: Titanite Games

Discord: Discord

Social Media: Social Media

Check our other games: https://store.steampowered.com/app/854870/Perseverance_Part_1/ https://store.steampowered.com/app/1367460/Perseverance_Part_2/ https://store.steampowered.com/app/1120790/We_are_Legion_Rome/

Source

Steam News / 15 April 2021

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