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Steam News24 August 20187y ago

Build # 1.1.6 Improvements, streamlining and a Shuttle.

Hey, here comes another update with a bunch of fixes and improvements. But most importantly, a SHUTTLE can now be built in the hangar!

Full notes

Full Star Shelter update

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Repeated intro

Hey, here comes another update with a bunch of fixes and improvements. But most importantly, a SHUTTLE can now be built in the hangar! We have been focusing on streamlining and improving what we already have in the game to make what is, a good experience.

What changed

13 fixes21 additions14 changes1 removal
  • Gameplay
  • Maps
  • Balance
  • UI and audio
  • Fixes
addedHey, here comes another update with a bunch of fixes and improvements. But most importantly, a SHUTTLE can now be built in the hangar! We have been focusing on streamlining and improving what we already have in the game to make what is, a good experience.
addedNEW:Added a Shuttle that can be built in the hangar.
addedNEW:Map now has a handle to be moved up or down.
addedNEW:Added a particle when shooting missile.
addedNEW:Added upgrade for Suit nano inventory Capacity
addedNEW:Added upgrade for Nano Container Capacity

Star Shelter changes

addedHey, here comes another update with a bunch of fixes and improvements. But most importantly, a SHUTTLE can now be built in the hangar! We have been focusing on streamlining and improving what we already have in the game to make what is, a good experience.
addedAdded a Shuttle that can be built in the hangar.
addedMap now has a handle to be moved up or down.
addedAdded a particle when shooting missile.
addedAdded upgrade for Suit nano inventory Capacity

Heres the changes:

NEW:

  • Added a Shuttle that can be built in the hangar.

  • Better Leak indication, rooms now display their individual leak rate.

  • Map now has a handle to be moved up or down.

  • Added a particle when shooting missile.

  • Added upgrade for Suit nano inventory Capacity

  • Added upgrade for Nano Container Capacity

  • Added Snapping to corridors

  • Plants can now be salvaged.

  • Added A highlight on the Hand crafting menu to show which category is selected.

  • Added a Notification on the hand crafting menu to see what objects was newly Crafted.

  • Added Pie voice line when station is out of Power

  • Added Pie voice line when station is out of Oxygen

  • Added Pie voice line when a plant dies.

  • Added Pie Hint about Gun modifiers.

  • Added an icon when turrets and shields are powered off to better indicate their state.

  • Added a representation of the cost when repairing.

  • Added some text to the Archive.

  • Added a Visual Wind effect if a Room wall was missing.

  • Walls now break if shot by gun.

  • Now, Holo-gates will only transfer oxygen if the room is not Leaking. (before, it was always considered closed)

  • Added a UI to all rooms an corridors to easily show the amount of oxygen it contains.

  • Added a warning and Effect when a turret, Pusher, solar panel or shield get broken.

FIXED:

  • Radiation shower has UI improvements to make it more clear what it does.

  • Medbay could stop mid-heal and freeze.

  • Salvage would get cancelled if object was grabbed with other hand.

  • Fixed an issue where the game could freeze after a few minutes.

  • Crafted Turrets now attacks the Titan.

  • running out of power caused the crafting queue to be reset, will now automatically start crafting again once power is available.

  • If damaged enough the rooms could disappear.

  • Reworked how the radiation was handled with upgrades.

  • Fixed an issue where Gates would be seen as Closed even if they were open on start.

  • Fixed an issue where the oxygen would not traverse properly between rooms.

  • Fixed a bug where gates could not be placed after an exit/Return

  • Fixed a bug where multiple beacons could not be placed during the same game.

  • Nano Inventory limit would not update after death.

  • Fixed a bug where you could breathe in a room even if it did not contain any oxygen.

  • Some plants would collide with Gunshots, preventing shots to hit turrets instead.

  • Fixed a bug where Rooms could be crafted if trigger was pressed efter exiting construction mode.

  • Fixed an issue where Broken holes would show leakage effect even if the room had no oxygen.

  • Fixed a bug where thing you've built could disappear on reload.

  • Fixed an issue where salvage could stop working on one hand.

  • Fixed a bug where repair could stop the hand from salvaging.

  • Fixed a bug where the hand could get in the wrong pose when salvaging.

  • Fixed and issue where the Toggle defenses button would not sync with what actually happened.

CHANGED:

  • Plant dammage amount is reduced by 500%

  • Map table has been visually changed to fit beter with use.

  • Broken turret didn't have textures, now leaves the base part if salvaged

  • Now, UI wont show until object it fully crafted.

  • Adjusted some voice line audio levels.

  • Decreased turrets shooting delay by 50%

  • Defenses will no longer re-toggle automatically when there's enough power, to prevent constant toggling.

Check out this SPREAD SHEET of bugs that are being worked on and add to it if you feel that something is need. We're also still active on the STAR SHELTER DISCORD if you wanna have a chat Thanks for playing,

HAVE FUN!

Source

Steam News / 24 August 2018

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