In this update1
Full notes
Full Star Ruler 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
Star Ruler 2 changes
We just released our first minor content update for Star Ruler 2 since release. As always, read about some of the highlights here, or scroll down for a full changelog.
Research Web Overhaul
The research grid and associated graphics have been completely redone, making research paths and unlocks clearer and easier to use.
Quantum Batteries
The new quantum battery modifier can be used to partially satisfy a subsystem's power needs, but needs to be charged with your empire's Energy when constructed.
Additional Race Traits
A number of new race traits have been added, based on a point buy system. Every race starts with 1 free trait point to spend, and all of the default races have been given an additional default trait choice to make use of it.
Full Changelog
Added
Overhauled the research grid to be more readable and easier to use.
Added a number of positive and negative traits that can be selected in race customization. Races can pick one free positive trait, and all of the default races have been given an extra bonus trait.
Added Quantum Battery modifier.
Added Shield Hardener subsystem.
Changed
Larger weapons now have comparatively longer reload times.
Rebalanced various values on weapon types.
Terraforming now gets more expensive the further away from the labor source you queue it.
Control Computers now give a scaling effectiveness bonus for the first 30 seconds of any combat. Fixed
Fixed being able to construct motherships that make money.
Fixed being able to construct singularity labs in nebulas.
Source
Changelog.gg summarizes and formats this update. How we read updates.
