Full notes
Full Star Ruler 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Gameplay
- UI and audio
- Balance
Star Ruler 2 changes
We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed
Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.
Fix allondium level 5 effect not affecting the proper values.
Fix auto-import when playing Mono queueing up food and water.
Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded.
Fix built Planetary Thrusters breaking when loading a saved game.
Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting)
Changed
Asteroid mining bases that you no longer have trade access to are lost and revert to their unmined state.
Bulkheads and Targeting Sensors can now be used on support ships.
Ablative Armor can now be used on support ships.
Ablative Armor now has a massively increased damage resistance against lasers/energy weapons.
Laser/Energy damage is now more vulnerable to being blocked by armor. (DR can reduce laser damage down to 1% of its original damage, rather than the minimum of 20% for other damage types)
Increase the health of all weapon turret hexes.
Self Destruct subsystem now requires power to put on the ship.
The rotation/spinning of planets and other objects on the UI can now be turned off via a game option.
Added new models used for various orbital stations.
AI
Fix the AI not always using its starting ships and scouts.
Fix a bug that broke the Mono AI.
Improve savage AI logic to build stronger fleets.
Source
Changelog.gg summarizes and formats this update. How we read updates.
