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Steam News9 April 201511y ago

Star Ruler 2: v1.0.1 Update - April 9th

We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.

Full notes

Full Star Ruler 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes5 additions3 changes3 removals
  • Fixes
  • Gameplay
  • UI and audio
  • Balance
fixedWe released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed
removedSelf Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.
fixedFix allondium level 5 effect not affecting the proper values.
fixedFix auto-import when playing Mono queueing up food and water.
fixedFix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded.
fixedFix built Planetary Thrusters breaking when loading a saved game.

Star Ruler 2 changes

fixedWe released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed
removedSelf Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.
fixedFix allondium level 5 effect not affecting the proper values.
fixedFix auto-import when playing Mono queueing up food and water.
fixedFix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded.

We released another small patch with various bugfixes, bumping the version to v1.0.1 this time. Fixed

  • Self Destruct subsystem can no longer erroneously use weapon modifiers like the payload amplifier.

  • Fix allondium level 5 effect not affecting the proper values.

  • Fix auto-import when playing Mono queueing up food and water.

  • Fix Mono UI showing extra population needed for level 1 for tier 0 resources that cannot be upgraded.

  • Fix built Planetary Thrusters breaking when loading a saved game.

  • Dragging resources to export should now be easier, holding the left mouse on an object no longer creates a tooltip. (Old behavior can be restored with a setting)

Changed

  • Asteroid mining bases that you no longer have trade access to are lost and revert to their unmined state.

  • Bulkheads and Targeting Sensors can now be used on support ships.

  • Ablative Armor can now be used on support ships.

  • Ablative Armor now has a massively increased damage resistance against lasers/energy weapons.

  • Laser/Energy damage is now more vulnerable to being blocked by armor. (DR can reduce laser damage down to 1% of its original damage, rather than the minimum of 20% for other damage types)

  • Increase the health of all weapon turret hexes.

  • Self Destruct subsystem now requires power to put on the ship.

  • The rotation/spinning of planets and other objects on the UI can now be turned off via a game option.

  • Added new models used for various orbital stations.

AI

  • Fix the AI not always using its starting ships and scouts.

  • Fix a bug that broke the Mono AI.

  • Improve savage AI logic to build stronger fleets.

Source

Steam News / 9 April 2015

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