In this update4
Full notes
Full Star Ruler 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Balance
- Fixes
Star Ruler 2 changes
As we ramp up for Star Ruler 2 leaving Early Access with the release of our v1.0.0 build, we'd like to thank everyone who participated in making SR2's beta phase a success. Your feedback and suggestions have been crucial in helping us shape this 4X RTS strategy game into something we're very proud of! As always with our updates, you can read about some of the highlights here, or scroll down for a full detailed changelog.
Megaconstruction
A number of new technologies have been added containing new megaconstructions to build. Megaconstructions require the mining of ore from asteroids, and culminate in the construction of your very own Ringworlds:
More Shipsets!
In addition to new enhancements to the Volkur shipset, two new shipsets each with many new ship models have been added.
Support Behaviors
Support ships can now be designed to follow one of several preset behaviors. When equipped with ammo stores, certain behaviors also let your support ships temporarily detach from the fleet and perform independent raids on the enemy fleet!
Full Changelog
Added
Added support ship behaviors
Mono and Nylli can use "Colonize this" automation.
Mono can build FTL breeder reactor building.
Add Mining Laser, Cargo Storage, Ore Processor, Construction Bay and Liquid Armor subsystems.
Add Space Elevator building.
The AI now tells you how it feels about you on the diplomacy screen. Hover over the mask showing its mood to get a more detailed breakdown.
Add a keybind to tell a fleet to cancel all orders and stop moving.
Added various new models for different types of objects.
Add Coolant System, Payload Amplifier and Smoothed Mechanism weapon modifiers.
Add Artificial Planetoid, Star Forge and Vacuum Telescope megaconstructions.
Feyh ships must now contain Shrines for the crew to pray at. Praying shields the ship from harm. (Thanks Darloth!)
Updated Volkur shipset with new PBR shaders and a bunch more models!
Added Ringworlds!
Pressing 'z' will zoom to the currently selected object and follow it with the camera until you pan.
Added two new Shipsets, 'Mechanica' and 'Moirai'!
Changed
Gates are now designable stations.
Mono FTL cost for population transfer takes into account gates, tears and wormholes.
Cyllium now rotates a variable number of artifacts that expire.
FTL Crystals level 4 and 5 abilities are swapped.
Planet support capacity now depends on and increases with planet level.
Some asteroids now contain Ore that needs to be mined with mining lasers.
Destroying a Black Hole now causes much more widespread destruction.
Tractor beams now work when passing through wormholes, slipstream tears or gates.
Engine types and size now affect ship turn rate. If only using graviton engines, the ship does not need to turn to move.
Updates some music tracks.
Fixed
Mono can't transfer population while being annexed.
AI
Various improvements to the designs the AI creates.
AI now builds asteroid mining bases.
AI can use all FTL types.
AI can use all races.
The AI's diplomatic actions will be influenced by how you interact with it and its allies and enemies.
Source
Changelog.gg summarizes and formats this update. How we read updates.
