HomeGamesUpdatesPricingMethodology
Steam News2 August 202511mo ago

V 1.0.18

-Reworked the music system entirely. It should now more reliably play the correct music and not get caught in infinite loops under certain circumstances. -Quick use item now works properly on healing items.

Full notes

Full Star Rift Saga update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition0 changes0 removals
  • Gameplay
addedReworked the music system entirely. It should now more reliably play the correct music and not get caught in infinite loops under certain circumstances. -Quick use item now works properly on healing items. -Capsule-o-pods now refund the correct amount of scrap when you have all copies of a skill chip. -Adjusted detection for falling into water. -Added data validation to prevent phantom skill chips or items that don't actually exist.

Star Rift Saga changes

addedReworked the music system entirely. It should now more reliably play the correct music and not get caught in infinite loops under certain circumstances. -Quick use item now works properly on healing items. -Capsule-o-pods now refund the correct amount of scrap when you have all copies of a skill chip. -Adjusted detection for falling into water. -Added data validation to prevent phantom skill chips or items that don't actually exist.

-Reworked the music system entirely. It should now more reliably play the correct music and not get caught in infinite loops under certain circumstances. -Quick use item now works properly on healing items. -Capsule-o-pods now refund the correct amount of scrap when you have all copies of a skill chip. -Adjusted detection for falling into water. -Added data validation to prevent phantom skill chips or items that don't actually exist.

Source

Steam News / 2 August 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.