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Steam News3 October 20259mo ago

20250919 - Bug fixes and balance changes!

Balance changes: Command Deck Starting Authority Changes Trade Federation from 55 up to 60 Merc from 55 up to 75 Blob from 60 down to 58 Star Empire from 55 down to 53 Machine Cult from 55 up 60 Coalition to 62 up to 70

Full notes

Full Star Realms update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition10 changes0 removals
  • Balance
  • Gameplay
  • Store
changedBalance changes: Command Deck Starting Authority Changes
changedFeed the Machine changed to "Every time you scrap a card from your hand or discard pile, gain 1 combat."
changedUnion Blitz changed to have a dual-faction symbol, and give 1 combat.
changedAlliance Procurement changed to say "Once per turn you may gain 2 Trade and put the next ship or base you acquire this turn on the top of your deck."
changedBattle Frigate combat changed from 6 to 5
changedPlasma Wurm combat changed from 5 to 6
Battle Frigate combat65Battle Frigate combat decreased, nerfPlasma Wurm combat56Plasma Wurm combat increased, buff

Balance changes: Command Deck Starting Authority Changes

  • Trade Federation from 55 up to 60

  • Merc from 55 up to 75

  • Blob from 60 down to 58

  • Star Empire from 55 down to 53

  • Machine Cult from 55 up 60

  • Coalition to 62 up to 70

  • Lost fleet 72 down to 55

Card changes

  • Feed the Machine changed to "Every time you scrap a card from your hand or discard pile, gain 1 combat."

  • Union Blitz changed to have a dual-faction symbol, and give 1 combat.

  • Alliance Procurement changed to say "Once per turn you may gain 2 Trade and put the next ship or base you acquire this turn on the top of your deck."

  • Battle Frigate combat changed from 6 to 5

  • Plasma Wurm combat changed from 5 to 6

  • Pirate Lair ally ability changed from 4 Combat to 2 Combat

Bug fixes:

  • Lieutenant Governor Labella affect puts any faction of ship or base on top of deck

  • Acquiring The Shell when multiple acquire effects are active gives an Explorer

  • Explorers added directly to hadn't don't match RoE Explorers

  • Base defense values don't revert when Storm World destroys opponent Fortress or Fire World

  • Fire World can reduce defense lower than 1.

  • Cluster base is missing from Rise of Empire Scavengers

  • If opening trade row has 3 planets, the row doesn't immediately get scrapped

  • Warp Bot needs to give a choice before shuffling the draw pile

  • Cruiser Mech's ability order doesn't match the order on the card

  • Hathor should shuffle your deck

  • Transport Spike is scripted like Tusker

  • 3-Planet trade-row scrap triggers Frenzy gambit

  • The Furnace is missing a layout

  • Using the Anubis planet effect triggers Machine Cult gambit

  • Conversion Center doesn't block Play All

  • Base defense values don't revert when Storm World destroys opponent Fortress or Fire World

  • Armada Assembly top-deck effect should be optional

  • Set-aside "scrap" effects cause Frenzy to give combat

  • Planets set aside show "trade" in the purchase description

Source

Steam News / 3 October 2025

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