Full notes
Full Star Rangers update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Store
Star Rangers changes
This is the development team "Aqviterra". And we are pleased to announce the release of our new, and most importantly the first game "Star Rangers" in early access!
[Briefly about us ] We are old-school gamers with 30 years of experience. We decided to pool our gaming experience and start making RPGs in isometrics on spaceships in the style of Diablo, Part of Exile, Inquisitor, but with our own sci-fi setting.
At this point the foundation is laid with the core game mechanics and gameplay - get in and fly! The game features two different class ships and 6 missions, the complexity of which becomes increasingly difficult, you will have to sweat it out and breathe the fresh air in the sector. If you complete the missions successfully you'll get experience points which will be useful for improving your captain's skills (we advise to be more careful with this process) for further progressing in the sector.
P.S The soundtracks in the game from White bat audio will add a boost to your ship.
See you JULY 15! Aqviterra development team
About game:
Star Rangers is an RPG in isometrics on spaceships.
The game is set in the distant future of our galaxy, a stage where humanity has already mastered the technology that allows you to travel among the stars.
You find yourself on a station in one of the distant sectors on the edge of the galaxy. The fleet is wrecked and the station is severely damaged, with no connection to your home system. You will have to survive by clearing the sector of enemies, establish communication and find out what happened...
The player will have to:
Survive on the space station
Fight guard drones
Explore technology
Search and rescue survivors
Upgrade your crew skills
Add the game to your wishlist: https://store.steampowered.com/app/2276080/Star_Rangers/
Source
Changelog.gg summarizes and formats this update. How we read updates.
