Full notes
Full Star Merchant update
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What changed
- Gameplay
New patch dropping with a new feature and more balance adjustments. Old save games are NOT compatible, it should be noted, due to file changes. - NEW FEATURE: Missions! Randomly generated missions appear during the game and you can explore certain planets to find unique items for credit rewards. - TWEAK: Greatly scaled up the stats of the generated ships in the Shipyard to make them more competitive with upgraded ships, along with a slight increase in cost as well. - TWEAK: Adjusted passenger average amounts (now starting at half your max passenger cap as a minimum instead of just 1) and earnings up another 20% on average. - TWEAK: Increased ship durability damage suffered after losing to pirates by 20-40%. - TWEAK: Adjusted pirate fleet leader strength upwards slightly as you progress in the game. Later in the game, players were finding combats too easy if they focused on damage upgrades. Noticeable especially past Staryear 100 and 200. Enjoy! Derek
Source
Changelog.gg summarizes and formats this update. How we read updates.
