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- Star Iliad
Dev Log #10: Fast Travel
A rare trip has come up. An old friend is getting married, which has necessitated I travel to the other side of the world. So on that note, let's talk about "Fast Travel" in video games. One might be tempted to think it…
Patch notes11 changesMapsGameplay - Star Iliad
Dev Log #09: Little Design Decisions
When creating a game world, you have to tackle various design questions. We're familiar with the big front-facing design questions - things that require clear intent and are likely to be listed in the game design doc. T…
Event10 changesGameplayMaps - Star Iliad
Dev Log #8: HP vs Hearts
Star Iliad uses a "Heart" system to display player health - which is a marked change from Phoenotopia's “HP”. Today, I'll explore why that is. Did we consider other health systems? And is using Hearts simply a cosmetic…
Patch notes28 changes1 numericBalance - Star Iliad
Dev Log #07: The META of Blog Posting
Happy New Year! New years invite reflection. Today, I’ll reflect on dev logs themselves. More specifically, why do we write them? What are they for? And why do I have writer’s block? (Note: Chinese Translation of this d…
Patch notes10 changesFixGameplay - Star Iliad
DevLog #06 : Expeditions for Tech
Spot the difference in this picture of two enemies at the moment of their demise. On the left, an enemy in Phoenotopia. On the right, an enemy in Star Iliad. Notice anything? The one on the right sports a “hit glow” FX.…
Patch notes12 changesGameplayPerformance - Star Iliad
DevLog #05: Map Designing
One common feedback we received for Phoenotopia was to add a map. Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) Unfortunately, it was too difficult to do since Phoenotopia wasn’t designe…
Patch notes7 changesMapsGameplay - Star Iliad
DevLog #04: Revisiting some old Story Drafts
The game has evolved a lot from whence it started. For fun, let’s dive into some old concepts. Don’t worry, they won’t be spoilerific since the current story has evolved far away from what will be shown. Note: Chinese T…
Store9 changesGameplayMaps - Star Iliad
DevLog #03: The True Weight of a Double Jump
One of the most common requests I received for Phoenotopia was to add a double jump. Of course, once the game was out, adding a new movement mechanic like that wasn’t feasible without dramatically altering the levels an…
Event19 changesGameplayMaps - Star Iliad
DevLog # 02: The Importance of Pacing
Note: Chinese Translation of this blog post is available! (Courtesy of Baojie) When it comes to making commercial video games, let’s just say it’s not our first rodeo 😎 (It’s our second) Steam automatically compiles va…
Announcement7 changesCompatibilityBalance

