Full notes
Full Star Head update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
Star Head changes
I
As for development: - you can now retrieve your head which will help player's get creative with platforming - 2 new enemies (I have not done the visuals of these yet which is why I haven't share anything about them - 1 new elevator-trolley puzzle mechanic with "vector" switches (no new visuals yet) - score now affects how much health you will have for the boss of that level - updating tank boss puzzle to be more accessible and beatable.
Spent the last 5 weeks learning and replacing the art for Star Head:
QT's redesign
new snail enemy design
all crates redesigned
concept art for one of the levels Cam Shaft City
Began my first custom level environment
Source
Changelog.gg summarizes and formats this update. How we read updates.
