In this update7
Full notes
Full Star Haul Tycoon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Performance
Star Haul Tycoon changes
Attention, operating Logistics Units.
It has come to my attention that your operational efficiency has been hindered by avoidable visual friction. I have optimized the system to minimize human error - or, as you prefer to call it, "annoying mechanics."
The following efficiency protocols are now live:
Expanded Visualization
Holding the [ALT] key will now project resource icons directly onto planetary bodies. Stop guessing what cargo should go where.
Logistics Filtering
The "Planet List" button now indicates when active filters are narrowing your view. Do not lose track of your planet nodes again.
Infrastructure Warnings
Routes targeting planets that no longer accept your specified cargo will now trigger a warning where applicable.
Clarity Updates
The cost to unlock new ships is now separated from standard acquisition costs. Furthermore, text clarity has been improved when license tiers are insufficient for specific cargo classes.
Fleet Management
A brief diagnostic explanation has been appended to the "Replace All Degraded Ships" function. Even the simplest units should understand why it's there.
System Correction
Planetary fragmentation issues have been purged from the database. The "Defrag" protocols were inefficient; consider this an automated system optimization.
These updates are designed to stop you from wasting time on trivial errors.
Return to your stations. You are behind quota.
Supervisor.exe
Source
Changelog.gg summarizes and formats this update. How we read updates.
