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Steam News10 October 20178y ago

Patch Notes for patch Version 1.1.2.05

Patch if finally here! What started out as a quick patch to fix a couple of issues turned out to be a fairly large content update.

Full notes

Full Star Fleet Armada Rogue Adventures update

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What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedPatch if finally here! What started out as a quick patch to fix a couple of issues turned out to be a fairly large content update. The big headliner is the ability to sort the device and bay modules with various criteria while on the edit fleet screen. Here are the details: Fixed the bug where the players smart bomb would not go to the next turret when the previous turret was destroyed. Added shield icons for both the enemy and the players ships when you mouse over them. This now displays a small shield icon with a timer showing how much time the shield has. This was done for the fighter squads and missile barrages too. But at this time missile barrages don’t launch with a shield like the fighter squads do. This will be part of the new Rogue Officers DLC. Also added shields to the ships in the players and enemy’s ships list so the player could easily tell which ships still have a shield on them. It basically places a yellow outline around the current ship icon in the list. On the fleet edit screen, we removed the Crew Hold and replaced it with Reserve Crew. This now allows the player to move crew to and from the Reserve Crew at any time. The reserve crew starts at 75 and goes up by 25 each time you upgrade the Cargo stat and maxes out at 300. Thus you no longer need to go to the ship factory to access your reserve crew. You can now also hire crew at the Military Academy and assign them to your reserve crew. And when visiting damaged or distressed ships, or purchasing crew from a star base, these can be hired to fill your reserve crew as well. Fixed various typos found. On all trade screens that allow you to buy and sell resources, we added green or red arrows indicating if the resource currently has an increased or decrease in its price. These arrows show up on each item to the right of the buy and sell prices. Also added a tooltip for the arrows that show the base price, current price and any adjustments that are made. Fixed an issue where the time bonus when losing the game was being calculated wrong. It some cases it would end up a negative number. Broken Room Icon is now 25% bigger and a bit less transparent. It will also turn Red instead of yellow when it gets down to the last 25% prior to destroying the room. This will help make it easier to detect while exploring a damaged or distressed ship. During Combat the player and now press the ‘P’ key or the Gamepads Right Shoulder button to force the game to pause even while the enemy is playing. Keep in mind that this will only queue up the pause and will allow the enemy to continue their paused turn. If the enemy has more than one ship weapon or bay item charged on any of their ships, they will continue to fire until they can no longer take an action. This is basically the same as when the player has paused the game and can take as many actions as they want before they unpause the game. Percussion Bombs no longer need a target to fire at. You can target ANY area within their range. The audible message you get when entering the pre combat screen that lets you know you have ships

Patch if finally here! What started out as a quick patch to fix a couple of issues turned out to be a fairly large content update. The big headliner is the ability to sort the device and bay modules with various criteria while on the edit fleet screen. Here are the details: Fixed the bug where the players smart bomb would not go to the next turret when the previous turret was destroyed. Added shield icons for both the enemy and the players ships when you mouse over them. This now displays a small shield icon with a timer showing how much time the shield has. This was done for the fighter squads and missile barrages too. But at this time missile barrages don’t launch with a shield like the fighter squads do. This will be part of the new Rogue Officers DLC. Also added shields to the ships in the players and enemy’s ships list so the player could easily tell which ships still have a shield on them. It basically places a yellow outline around the current ship icon in the list. On the fleet edit screen, we removed the Crew Hold and replaced it with Reserve Crew. This now allows the player to move crew to and from the Reserve Crew at any time. The reserve crew starts at 75 and goes up by 25 each time you upgrade the Cargo stat and maxes out at 300. Thus you no longer need to go to the ship factory to access your reserve crew. You can now also hire crew at the Military Academy and assign them to your reserve crew. And when visiting damaged or distressed ships, or purchasing crew from a star base, these can be hired to fill your reserve crew as well. Fixed various typos found. On all trade screens that allow you to buy and sell resources, we added green or red arrows indicating if the resource currently has an increased or decrease in its price. These arrows show up on each item to the right of the buy and sell prices. Also added a tooltip for the arrows that show the base price, current price and any adjustments that are made. Fixed an issue where the time bonus when losing the game was being calculated wrong. It some cases it would end up a negative number. Broken Room Icon is now 25% bigger and a bit less transparent. It will also turn Red instead of yellow when it gets down to the last 25% prior to destroying the room. This will help make it easier to detect while exploring a damaged or distressed ship. During Combat the player and now press the ‘P’ key or the Gamepads Right Shoulder button to force the game to pause even while the enemy is playing. Keep in mind that this will only queue up the pause and will allow the enemy to continue their paused turn. If the enemy has more than one ship weapon or bay item charged on any of their ships, they will continue to fire until they can no longer take an action. This is basically the same as when the player has paused the game and can take as many actions as they want before they unpause the game. Percussion Bombs no longer need a target to fire at. You can target ANY area within their range. The audible message you get when entering the pre combat screen that lets you know you have ships

Source

Steam News / 10 October 2017

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