Full notes
Full Star Deck update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! As we gear up for Steam Next Fest on Feb 5th - 12th, we've released the newest, best version of the demo to really make a splash!
What changed
- Workshop
- Events
- Gameplay
- Balance
- Fixes
- UI and audio
Star Deck changes
If you haven't already, please follow the Kickstarter here.
We added some new cards to the Blaster deck to give it a bit more OOMPH since the hammer was getting a bit too much love.
Stay tuned in the next 2 weeks for our live stream announcement schedules during the event.
List of fixes in current build:
Added battle VFX
Added in Chromatic Aberration & Vignette to Post FX for damage triggers
Cool new EDM soundtrack!
Fix persistent bug on boss music transition
Fix bug with hand being dealt after battle has been won
Fix bug with boss killing you if your counter kills him first
Updated the Main Menu BG & Title
Finally fully completely actually fixed so music doesn't play same track between battles
Replaced HUD block icon to be UI Image so it doesn't have character shadow on it
Changed damage animation & font
Changed Next Action font
Increased screen shake on damage triggers
Added shadow for Amor Bot
Fix description on Clip Extender item for readability
Added cast animations for ArmorBot & DroneBot
Added SFX for Blind & Taunt
Improve hand deal time at battle start
Add coin SFX to ATM event
Boss health bar stays after battle wins for consistency
Fix demo completion screen
Fix font issue with End Turn button in battles
Fix DroneBot stun animation position
Fix Heal font & animation
Fix Rob Attack Buff noise
Clean up card text alignment, add Italicized text for the flavortext, shrink weapon icons on cards
Add Powers status icon in the character HUD, and in status hover description
New music! spice it up
Fix options menu to work on opening scene & weapons menu
Card changes:
Refactor Final Blow code for code cleanup (much cleaner now)
Pulse no longer uses ammo
Pulse artwork change
Laser Shot: 5 -> 6 damage
NEW Card, Concentrated Blast: Double damage of next Blaster attack (1 cost, Uncommon, Blaster)
NEW Card, Blaster Amplifier: Blaster attacks do +3 damage this turn (1 cost, Common, Blaster)
NEW Card, Pulse Shot: Do 15 damage, draw a Pulse (2 cost, Common, Blaster)
NEW Card, Pulse Charge: When you play a pulse, gain +1 ammo (1 cost, Uncommon, Blaster)
NEW Card, Echoed Discharge: Draw 3 Pulses (1 cost, Rare, Blaster)
Renamed Pulse Amplifier-> Pulse Fabricator
Pulse Fabricator now also gives a Reload when played
Removed 1 Force Field, 1 Energy Cell, 1 Laser Shot, 1 Ice Slam, and 1 Frozen Shield from starting deck
As always, THANKS FOR YOUR SUPPORT! WE CAN'T WAIT FOR NEXT FEST LET'S GOOOOOOO!!!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
