Full notes
Full Star Crusade CCG update
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What changed
- Security
Server maintenance! We will be performing server maintenance on 09.13.17 at 06:30 PDT and Star Crusade will be temporarily unavailable. At that point, all incomplete matches will be counted as a draw. After server maintenance, you will need to update the game in order to play. We apologize for the temporary inconvenience and thank you for your patience!
Balance changes
Card "Techmaster Andros". Health reduced from 5 to 2. Attack reduced from 3 to 2. Cost reduced from 4 to 2 Card "Patrol Trooper". Health reduced from 4 to 3 Card "Life Advance". Cost reduced from 1 to 0 Card "Zeron". Health reduced from 6 to 3. Cost reduced from 6 to 4 Card "Swarm Sentinel".
Text changed to
"SCREEN. Spend 2 ENERGY at the end of your turn and gain SWARM until the end of your next turn" Card "Slicer".
Text changed to
"ACTIVATE: All units with SOAK lose SOAK and take 1 damage.
ENERGIZE 6
also all units lose BUNKER" Card "Anti Armor Squad".
Text changed to
"Ignore enemy ARMORED effects in combat.
ENERGIZE 4
ACTIVATE: Target unit lose BUNKER" Card "Anti-personnel Turret". Health reduced from 6 to 5 Card "Adept of Time".
Text changed to
"ENERGIZE 3: IMPACT: Your cards cannot be REVEALED. Gains +1/+1 for every prevented REVEAL; ENERGIZE 8: Gain +1 Attack. All units lose SCREEN" Card "Blockade Runner". Cost increased from 1 to 2 Card "The Outsider". Cost reduced from 9 to 6. Attack reduced from 7 to 6. Health reduced from 7 to 3 Card "Deathstalker Malik". Health increased from 6 to 7 Card "Council Imperial". Cost increased from 8 to 9. Attack increased from 6 to 7. Health increased from 3 to 4 Card "HK-3 Vindicator".
Text changed to
"ACTIVATE:DESTROY target Aberration or Cyborg. ENERGIZE 6:DEPLOY 1/1 copy of destroyed unit" Weapon "Payne's Rifle". Сharges reduced from 2 to 1 Weapon "Toroth's Scepter". Charges reduced from 3 to 2 Module "Shimmer".
Text changed to
"You start with 15 HEALTH more. Your Commander gains VULNERABILITY" Module "Hedronic Capacitor".
Text changed to
Spend 2 ENERGY at the beginning of your turn and your Commander gains SHIELD. VULNERABILITY 1 Module "Bone Spurs".
Text changed to
Spend 2 ENERGY at the beginning of your turn and your Commander gains +1 Attack and VULNERABILITY 1 until your next turn Module "War Lust". Cost increased from 7 to 10 energy.
Text changed to
Target friendly unit gains "FURY: ASSAULT" this turn Bugfixes: Fixed issues with Disciple of Asag and Viromorphic Spores module combination Card "Leviathan": now energized versions have the same group as parent card Card "Veteran Scout": fixed issues with text of energized versions Card "Toroth's Scepter": now ability of this weapon can be casted on enemy Commander Card "Accelerated Bloom": fixed issues with text of energized versions Card "Beholder": fixed issues with wrong FP when killing it with LINK activated Card "Cytek Drone": now can be created in Fusion Mode Fixed issue with 2 Cyphers given by combination of "Fenrik's Partisan" and "Deathstalker Malik" Card "Kong's Blockade": fixes issues with Energized versions Combination "Adept of Time" and "Mad Seer" now does not REVEAL player's cards Card "Beholder": fixed issue when ENERGIZED tactic could be given Card "Tower of Eyes": now card's ability doesn not trigger when Tower of Eyes transfers from commander to commander Weapon "Blaster": fixed issues with inactive of the weapon Card "Fleshborer": fixed MUTATE ability
Source
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