Star Conflict
Steam News 1 April 20261mo ago

Star Conflict 1.14.06.(3)...4 "Spheres of steel"

This is a perfectly normal patch note, nothing to see here, read it if you like, we worked hard on it :) - .... .. ... ..- -. ..- .--. -.. .- - . -.. --- . ... -. --- - .- -.. -.. .- -. -.-- - .... .. -. --. - --- - ...…

Update log

Full Star Conflict update

The complete published notes, normalized for clean reading and source attribution.

Extracted changes

0 fixes0 additions13 changes0 removals
  • Events
  • Balance
  • Workshop
  • Performance
  • Gameplay
changed“Spheres of steel” eventWe always keep up with the times, which is why we’re introducing the “Spheres of steel” event.
changed“Spheres of steel” eventHave you always dreamt of playing a game of pool inside your favourite game?
changed“Spheres of steel” eventAre you drawn to colourful, spherical objects?
changed“Spheres of steel” eventOr maybe you’re an avid bowling player?
changed“Spheres of steel” eventThen “Spheres of steel” is exactly what you need! Grab your friends and let Frontier tremble at your ball-rolling skills.
changed“Spheres of steel” eventNow, about the mode: you have to choose ONE(!) out of four colourful Apeirons (because if we gave players four spheres right away, it would be a whole different game), with only one goal in mind: to literally smash your opponents’ spheres to smithereens. The gameplay is based on utilising momentum, ramming, and chaotic physics, which we honestly promised the programmers we’d never touch again.

This is a perfectly normal patch note, nothing to see here, read it if you like, we worked hard on it :)

- .... .. ... ..- -. ..- .--. -.. .- - . -.. --- . ... -. --- - .- -.. -.. .- -. -.-- - .... .. -. --. - --- - .... . --. .- -- . - .... .. ... .--. --- ... - .. ... ..-. --- .-. . -. - . .-. - .- .. -. -- . -. - .--. ..- .-. .--. --- ... . ... / --- -. .-.. -.--

“Spheres of steel” event

We always keep up with the times, which is why we’re introducing the “Spheres of steel” event.

  • Have you always dreamt of playing a game of pool inside your favourite game?

  • Are you drawn to colourful, spherical objects?

  • Or maybe you’re an avid bowling player?

Then “Spheres of steel” is exactly what you need! Grab your friends and let Frontier tremble at your ball-rolling skills.

Now, about the mode: you have to choose ONE(!) out of four colourful Apeirons (because if we gave players four spheres right away, it would be a whole different game), with only one goal in mind: to literally smash your opponents’ spheres to smithereens. The gameplay is based on utilising momentum, ramming, and chaotic physics, which we honestly promised the programmers we’d never touch again.

Common modules (available to all ships)

The core combat strategy revolves around the use of momentum and the physics of objects.

  • Special module: “Ramming dash”. The ship instantly accelerates to 800 m/s. A force field activates around the hull, dealing 5000 damage on contact.

    • Active time: 5 sec.

    • Special feature: upon collision, the “billiard balls” effect kicks in; the target flies off in an unknown direction, the attacker keeps moving, and the physics engine watches all of this happening in silence.

  • Active module 1: “Gravity missile”. Launches a missile that knocks the enemy back and makes a big boom on impact. Perfect for sending the enemy into space to reflect on their mistakes.

  • Active module 2: “Phantom maneuver”. The ship enters invisibility for 5 seconds, leaving a holographic copy in its place. If you were aiming at an enemy during the activation, you would instantly teleport behind them.

  • Active module 3: “Adaptive camo”. Long-duration camouflage (20 sec.). Your ship cannot be targeted and disappears from radars, allowing you to secretly set up the perfect ram.

And what about the spheres?

Each sphere has its own style. Remember: the weapons are just a tool to finish off enemies; the main damage comes from ramming! If you‘re firing, it means something has gone wrong, and you should file a bug report.

Red sphere (Flamethrower)

  • “Flamethrower” weapon: sets the target on fire within a small radius. (The radius is roughly the distance at which you were already planning to crash into the enemy anyway.)

  • “Fire arrow” special module: 3 consecutive shots at a range of 20 km. Upon hitting a target, it creates a fire zone (500 m radius) that deals damage to everyone inside for 10 sec.

Blue sphere (Freezer)

  • “Ice cannon” weapon: slows the target by 67% on hit. As the testing team put it: “because spheres that roll away are unfair”.

  • “Ice arrow” special module: extreme-range projectiles (20 km). A direct hit reduces the enemy’s speed and manoeuvrability by 80%. A miss creates a zone of speed inhibition. (I’m pretty sure I’ve written something similar somewhere before…)

Green sphere (Nurse)

  • “Healing cannon” weapon: restores shields and hull to nearby

Source

Steam News / 1 April 2026

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