In this update13
Full notes
Full Star Birds update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Performance
- Store
Star Birds changes
In a few weeks, Star Birds will receive its final major content update before the full release. But you don’t have to wait that long. You can try the new update already on the Public Beta Branch! TODAY!
Lava, Mac & Filter Building! 🔥
The next Star Birds update takes you to Cinnakeet, a brand-new star system with three additional levels. Lava pools make building trickier, and you'll need to install a cooling systems to keep production running.
Look forward to new encounters and meet the Alien Trader! We just wish we could understand this cryptic language… can you? 👀
The Trader also introduces a Filter Building. Water left, sulfur right? Easily done! 🙌 Thanks to everyone in the community who sparked the idea for this new logistics building!
| Steam post image | Steam post image |
| Steam post image | Steam post image |
Included are also some changes that reach beyond the new star system. The update expands Free Play Mode, and as a plus, we also added in-game leaderboards. So from now on you can compare your score directly from the main menu with the best Star Birds players in the world!
Last but not least, there are two more major additions we’d love to hear your feedback on!
First
We added full controller support . That means you can play more comfortably from your couch or on Steam Deck.
And second
Star Birds is coming to Mac ! Try it out and let us know if the controls and UI already feel intuitive. 👌
| Steam post image | Steam post image |
| Steam post image |
Thank you for being part of the Early Access journey. Your feedback helps us make Star Birds better with every update.
See you among the asteroids,
Team Toukana
Switching to Beta Branch (How-To)
Disclaimer: Please keep in mind that content on the Beta Branch does not represent the final game. The best place to give feedback is our Discord server.
To access the Beta Branch, go to your Steam Library > right-click Star Birds > open Properties > select the Betas menu. Thanks for playtesting! 🙏
P.S.: After playing, don’t forget to switch back to the Main Branch.
Public Beta Patch Notes 0.3
Listing in detail what we added and improved on the Beta Branch. Approved changes will come to the official Main Branch in a couple of weeks.
☀️ = Fixes & Improvements Based on Community Feedback
Cinnakeet & New Levels
Added campaign sectors 12, 13, and 14 with new story and dialogue
Introduced a new star system: Cinnakeet
Added new feature: Lava
Added new feature: Cooling overheated buildings
Added new feature: Alien Trader, speaking in an alien language
Added new energy generation methods: Bio Energy Reactor and Geothermic Reactor
☀️Added new logistics building: Resource Filter, obtainable from the Alien Trader
Added 8 new buildings
Added 2 new alien plants
Added 7 new resources
Added 8 new hidden resources with secret crafting recipes
Free Play Mode
Moved Free Play mode to the main menu
☀️Added many features to Free Play mode: Plateaus, Ice, Plants, Seedlings, Spider Ducks, Wigglers, Alien Trader, Slime, Lava, and Heat
Added the Kardashev Scale to configure advancement state, available energy generators, and production buildings
☀️Added 15 Free Play mode challenges and achievements
All star systems, features, buildings, and crafting recipes can now be unlocked in Free Play mode without playing the campaign
Improved goal complexity calculation
Some craftable resources, such as Carbon and Quartz, can now appear as natural resources
☀️Stats and victory screens in Free Play mode now display more relevant information
☀️Controller Support
Star Birds can now be fully played with controller
Added controller navigation for asteroid view, building placement, and pipe drawing via a 3D cursor
Added controller navigation and interaction for the star system map
Added switching between UI and Game Layer with Y, using quick jump or radial menu
Added D-Pad hotkeys for quick access to important UI sections
Added X button support to move or recall buildings
Added left and right shoulder buttons to switch directly between asteroids
Added priority-based quest selection to quickly collect quest rewards or accept new quests
Added controller support for menu, level selection, and UI navigation
Added gamepad input labels for some less obvious shortcuts
Added UI scaling to some UI elements, which we will continue to improve in upcoming updates
☀️Mac Support
Star Birds is now playable on Mac Silicon
☀️Total Score & Leaderboards
Added new Total Score display in the main menu
Added Total Score leaderboard: the sum of all stars collected across all levels
Added Campaign Highscore leaderboard: the sum of highscores across all campaign levels
Added in-game leaderboard display with a Friends Only filter
Improved calculation of the maximum achievable score in campaign levels
Maximum achievable score is now calculated for Free Play mode levels
New Perks
Added new perks to increase starting credits, tech points, and strange points
Added new perks for reactor upgrades: Nuclear Reactor and Bio Energy Reactor
Added new perks for building upgrades for new production buildings
Visuals
Added new star system visuals, color scheme, and star design for Cinnakeet
Added new level selection area and main menu visuals for Cinnakeet
Overhauled the look and feel of the star system map
Added icons for new resources, Free Play mode features, and achievements
Added new VFX for Geothermic Reactor and Lava
Added placeholder icons for new buildings
Added placeholder alien dialogue character and cutscenes
☀️Different resource entities in pipes now have different colors
Space station and star system map colors now differ per star system
Added new dialogue backgrounds
Audio
Improved sound effects for many gameplay actions
☀️Added new sound effects for gameplay actions that did not have sound yet
Improved the general audio mix
Improvements
Rover now drives faster on ice and slower on slime
☀️Added an experimental resource crafting tree, accessible via the Wiki
Resource and building icons embedded in dialogues now have a light blue backdrop for better readability
Launch Pads and Landing Pads can now always be placed on unscanned plateaus, if allowed in the sector, and will trigger scanning of those plateaus
Energy and cooling requirements are now previewed while placing buildings
☀️Rover nuggets no longer respawn immediately when all nuggets on an asteroid are collected; instead, they reduce the timer of one random spawner to 10 seconds
Improved random position calculation for landmarks, pre-placed buildings, and plants. It is now more performant and should no longer prevent spawning when enough space is available
Reduced unnecessary memory allocations in asteroid generation
☀️Massively improved asteroid generation performance through more optimized algorithms
Launch Pads can now send rockets to Landing Pads on the same asteroid
When more than 9 production buildings are available in one level, they are split into Production and Advanced Production categories
Improved building hover UI positioning, so the speech bubble pointer now points to the building instead of overlapping it or pointing away when the bubble becomes too large
Buildings that cannot be purchased, such as plants, are considered locked until they are discovered or received in the inventory. For example, quests asking for fruit now only appear after the player has access to plants that produce fruit
☀️Wiki building section now only displays buildings available in the current level, not all buildings
Added a confirmation screen before quitting the game
☀️Wall-mounted buildings, such as Geothermic Reactor and Ramp, can now be placed when the pointer is close to the wall instead of only directly on it
Unlock effects are now queued, so they no longer overlap when multiple unlocks trigger at once
Reduced collider size of Small Explosive, allowing placement closer to other obstacles
☀️Ramps now have fixed lanes for pipes, always allowing 4 pipes per ramp
Default zoom level in the star system map is now based on UI scale, starting closer when UI scale is higher
☀️Quest bar on the left now fills the full screen height when no excavation or Alien Trader quest is present
UI scale is now initialized according to device: 1.5x on Steam Deck, otherwise 1x. UI scale remains fully configurable in the settings menu
Sector 05: Rust’s explosive comment now triggers after the explosion, not when placing the explosive
☀️Sector 05: Small Explosive research sequence can now be started before the first excavation quest, hopefully reducing confusion about missing small craters
Added selection and hover outline to supply quest icons
☀️Pipe hub now tries to alternate between inputs when input and output connections are jammed; previously, it always preferred the input from the same pipe
Camera now focuses on the selected asteroid when switching to the star system map
Added 0.3 player survey, accessible via the news section
Fixes
☀️Fixed Solar Panels sometimes no longer producing energy when cycling through asteroids
☀️Fixed infinite money glitch when two nugget spawners are very close to each other
☀️Fixed some save/load issues
Fixed small plateau bridges appearing between plateaus with very narrow gaps
Fixed perks in the Perk Screen being unavailable when a building is locked in the current run, even though it is unlocked globally
☀️Fixed asteroid scanning probe visually getting stuck while scanning an asteroid
☀️Fixed Continue button breaking when deleting the last savegame
☀️Fixed pressing Esc while loading a savegame causing the main menu to load on top of the running game
Fixed tooltip not anchoring correctly to its UI element when displayed for the first time
☀️Fixed rover driving backwards in loading screen animation
Phew, yeah, that’s a lot… so let’s dive in! Have fun in Cinnakeet! 🚀
Source
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